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public virtual void Reset (OpenTK.NMatrix4[] values, double[] times);
abstract member Reset : OpenTK.NMatrix4[] * double[] -> unit override this.Reset : OpenTK.NMatrix4[] * double[] -> unit
public virtual void Reset (OpenTK.NMatrix4d[] values, double[] times);
abstract member Reset : OpenTK.NMatrix4d[] * double[] -> unit override this.Reset : OpenTK.NMatrix4d[] * double[] -> unit