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MDLTexture.GetTexelDataWithBottomLeftOrigin Metode

Definisi

Overload

GetTexelDataWithBottomLeftOrigin()

Mendapatkan data texel sed sehingga texel pertama mewakili sudut kiri bawah tekstur.

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

GetTexelDataWithBottomLeftOrigin()

Mendapatkan data texel sed sehingga texel pertama mewakili sudut kiri bawah tekstur.

[Foundation.Export("texelDataWithBottomLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin ();
abstract member GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData

Mengembalikan

Atribut

Berlaku untuk

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

[Foundation.Export("texelDataWithBottomLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData

Parameter

mipLevel
System.System.IntPtr System.nativeint
create
Boolean

Mengembalikan

Atribut

Berlaku untuk