Bagikan melalui


GL.BindBuffer Metode

Definisi

Overload

BindBuffer(BufferTarget, Int32)
BindBuffer(BufferTarget, UInt32)

BindBuffer(BufferTarget, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindBuffer", Version="3.0")]
public static void BindBuffer (OpenTK.Graphics.ES30.BufferTarget target, int buffer);
static member BindBuffer : OpenTK.Graphics.ES30.BufferTarget * int -> unit

Parameter

target
BufferTarget
buffer
Int32
Atribut

Berlaku untuk

BindBuffer(BufferTarget, UInt32)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindBuffer", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindBuffer (OpenTK.Graphics.ES30.BufferTarget target, uint buffer);
static member BindBuffer : OpenTK.Graphics.ES30.BufferTarget * uint32 -> unit

Parameter

target
BufferTarget
buffer
UInt32
Atribut

Berlaku untuk