GL.CompressedTexImage3D Metode
Definisi
Penting
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Overload
CompressedTexImage3D(All, Int32, All, Int32, Int32, Int32, Int32, Int32, IntPtr)
Perhatian
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, IntPtr data);
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * nativeint -> unit
Parameter
- target
- All
- level
- Int32
- internalformat
- All
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
-
IntPtr
nativeint
- Atribut
Berlaku untuk
CompressedTexImage3D(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, IntPtr)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, IntPtr data);
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * nativeint -> unit
Parameter
- target
- TextureTarget3D
- level
- Int32
- internalformat
- CompressedInternalFormat
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
-
IntPtr
nativeint
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[,] -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- TextureTarget3D
- level
- Int32
- internalformat
- CompressedInternalFormat
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8[,]
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[,,])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[,,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[,,] -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- TextureTarget3D
- level
- Int32
- internalformat
- CompressedInternalFormat
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8[,,]
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, T8[] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * 'T8[] -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- TextureTarget3D
- level
- Int32
- internalformat
- CompressedInternalFormat
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8[]
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(TextureTarget3D, Int32, CompressedInternalFormat, Int32, Int32, Int32, Int32, Int32, T8)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.TextureTarget3D target, int level, OpenTK.Graphics.ES30.CompressedInternalFormat internalformat, int width, int height, int depth, int border, int imageSize, out T8 data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.TextureTarget3D * int * OpenTK.Graphics.ES30.CompressedInternalFormat * int * int * int * int * int * -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- TextureTarget3D
- level
- Int32
- internalformat
- CompressedInternalFormat
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,])
Perhatian
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[,] -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- All
- level
- Int32
- internalformat
- All
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8[,]
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[,,])
Perhatian
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[,,] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[,,] -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- All
- level
- Int32
- internalformat
- All
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8[,,]
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8)
Perhatian
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, out T8 data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- All
- level
- Int32
- internalformat
- All
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8
- Atribut
Berlaku untuk
CompressedTexImage3D<T8>(All, Int32, All, Int32, Int32, Int32, Int32, Int32, T8[])
Perhatian
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glCompressedTexImage3D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void CompressedTexImage3D<T8> (OpenTK.Graphics.ES30.All target, int level, OpenTK.Graphics.ES30.All internalformat, int width, int height, int depth, int border, int imageSize, T8[] data) where T8 : struct;
static member CompressedTexImage3D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int * int * int * int * 'T8[] -> unit (requires 'T8 : struct)
Jenis parameter
- T8
Parameter
- target
- All
- level
- Int32
- internalformat
- All
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- imageSize
- Int32
- data
- T8[]
- Atribut