GL.DeleteVertexArrays Metode
Definisi
Penting
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Overload
DeleteVertexArrays(Int32, Int32)
DeleteVertexArrays(Int32, Int32*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, int* arrays);
static member DeleteVertexArrays : int * nativeptr<int> -> unit
Parameter
- n
- Int32
- arrays
- Int32*
- Atribut
Berlaku untuk
DeleteVertexArrays(Int32, Int32[])
DeleteVertexArrays(Int32, UInt32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, ref uint arrays);
static member DeleteVertexArrays : int * -> unit
Parameter
- n
- Int32
- arrays
- UInt32
- Atribut
Berlaku untuk
DeleteVertexArrays(Int32, UInt32*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, uint* arrays);
static member DeleteVertexArrays : int * nativeptr<uint32> -> unit
Parameter
- n
- Int32
- arrays
- UInt32*
- Atribut
Berlaku untuk
DeleteVertexArrays(Int32, UInt32[])
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDeleteVertexArrays", Version="3.0")]
[System.CLSCompliant(false)]
public static void DeleteVertexArrays (int n, uint[] arrays);
static member DeleteVertexArrays : int * uint32[] -> unit
Parameter
- n
- Int32
- arrays
- UInt32[]
- Atribut