GL.FramebufferTexture2D Metode
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Overload
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32) | |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32) |
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
[System.CLSCompliant(false)]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, uint texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * uint32 * int -> unit
Parameter
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- UInt32
- level
- Int32
- Atribut
Berlaku untuk
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glFramebufferTexture2D", Version="3.0")]
public static void FramebufferTexture2D (OpenTK.Graphics.ES30.FramebufferTarget target, OpenTK.Graphics.ES30.FramebufferSlot attachment, OpenTK.Graphics.ES30.TextureTarget textarget, int texture, int level);
static member FramebufferTexture2D : OpenTK.Graphics.ES30.FramebufferTarget * OpenTK.Graphics.ES30.FramebufferSlot * OpenTK.Graphics.ES30.TextureTarget * int * int -> unit
Parameter
- target
- FramebufferTarget
- attachment
- FramebufferSlot
- textarget
- TextureTarget
- texture
- Int32
- level
- Int32
- Atribut