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GL.GetActiveUniformBlock Metode

Definisi

Overload

GetActiveUniformBlock(UInt32, UInt32, All, Int32[])
Kedaluwarsa.
GetActiveUniformBlock(UInt32, UInt32, All, Int32*)
Kedaluwarsa.
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)
GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32)
GetActiveUniformBlock(UInt32, UInt32, All, Int32)
Kedaluwarsa.
GetActiveUniformBlock(Int32, Int32, All, Int32*)
Kedaluwarsa.
GetActiveUniformBlock(Int32, Int32, All, Int32)
Kedaluwarsa.
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)
GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32)
GetActiveUniformBlock(Int32, Int32, All, Int32[])
Kedaluwarsa.

GetActiveUniformBlock(UInt32, UInt32, All, Int32[])

Perhatian

Use the overload with strongly typed enumerations

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All * int[] -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
pname
All
params
Int32[]
Atribut

Berlaku untuk

GetActiveUniformBlock(UInt32, UInt32, All, Int32*)

Perhatian

Use the overload with strongly typed enumerations

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
pname
All
params
Int32*
Atribut

Berlaku untuk

GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32[])

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int[] params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * int[] -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
params
Int32[]
Atribut

Berlaku untuk

GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32*)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int* params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * nativeptr<int> -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
params
Int32*
Atribut

Berlaku untuk

GetActiveUniformBlock(UInt32, UInt32, ActiveUniformBlockParameter, Int32)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, out int params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.ActiveUniformBlockParameter *  -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
params
Int32
Atribut

Berlaku untuk

GetActiveUniformBlock(UInt32, UInt32, All, Int32)

Perhatian

Use the overload with strongly typed enumerations

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (uint program, uint uniformBlockIndex, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniformBlock : uint32 * uint32 * OpenTK.Graphics.ES30.All *  -> unit

Parameter

program
UInt32
uniformBlockIndex
UInt32
pname
All
params
Int32
Atribut

Berlaku untuk

GetActiveUniformBlock(Int32, Int32, All, Int32*)

Perhatian

Use the overload with strongly typed enumerations

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int* params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All * nativeptr<int> -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
pname
All
params
Int32*
Atribut

Berlaku untuk

GetActiveUniformBlock(Int32, Int32, All, Int32)

Perhatian

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, out int params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All *  -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
pname
All
params
Int32
Atribut

Berlaku untuk

GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int[] params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * int[] -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
params
Int32[]
Atribut

Berlaku untuk

GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32*)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, int* params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter * nativeptr<int> -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
params
Int32*
Atribut

Berlaku untuk

GetActiveUniformBlock(Int32, Int32, ActiveUniformBlockParameter, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.ActiveUniformBlockParameter pname, out int params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.ActiveUniformBlockParameter *  -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
params
Int32
Atribut

Berlaku untuk

GetActiveUniformBlock(Int32, Int32, All, Int32[])

Perhatian

Use the overload with strongly typed enumerations

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetActiveUniformBlockiv", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void GetActiveUniformBlock (int program, int uniformBlockIndex, OpenTK.Graphics.ES30.All pname, int[] params);
static member GetActiveUniformBlock : int * int * OpenTK.Graphics.ES30.All * int[] -> unit

Parameter

program
Int32
uniformBlockIndex
Int32
pname
All
params
Int32[]
Atribut

Berlaku untuk