GL.GetAttachedShaders Metode
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Overload
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int[] count, uint[] shaders);
static member GetAttachedShaders : uint32 * int * int[] * uint32[] -> unit
Parameter
- program
- UInt32
- maxcount
- Int32
- count
- Int32[]
- shaders
- UInt32[]
- Atribut
Berlaku untuk
GetAttachedShaders(UInt32, Int32, Int32, UInt32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, out int count, out uint shaders);
static member GetAttachedShaders : uint32 * int * * -> unit
Parameter
- program
- UInt32
- maxcount
- Int32
- count
- Int32
- shaders
- UInt32
- Atribut
Berlaku untuk
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (uint program, int maxcount, int* count, uint* shaders);
static member GetAttachedShaders : uint32 * int * nativeptr<int> * nativeptr<uint32> -> unit
Parameter
- program
- UInt32
- maxcount
- Int32
- count
- Int32*
- shaders
- UInt32*
- Atribut
Berlaku untuk
GetAttachedShaders(Int32, Int32, Int32*, Int32*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetAttachedShaders (int program, int maxcount, int* count, int* shaders);
static member GetAttachedShaders : int * int * nativeptr<int> * nativeptr<int> -> unit
Parameter
- program
- Int32
- maxcount
- Int32
- count
- Int32*
- shaders
- Int32*
- Atribut
Berlaku untuk
GetAttachedShaders(Int32, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, out int count, out int shaders);
static member GetAttachedShaders : int * int * * -> unit
Parameter
- program
- Int32
- maxcount
- Int32
- count
- Int32
- shaders
- Int32
- Atribut
Berlaku untuk
GetAttachedShaders(Int32, Int32, Int32[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetAttachedShaders", Version="3.0")]
public static void GetAttachedShaders (int program, int maxcount, int[] count, int[] shaders);
static member GetAttachedShaders : int * int * int[] * int[] -> unit
Parameter
- program
- Int32
- maxcount
- Int32
- count
- Int32[]
- shaders
- Int32[]
- Atribut