Bagikan melalui


GL.GetShaderInfoLog Metode

Definisi

Overload

GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)
GetShaderInfoLog(Int32)
GetShaderInfoLog(Int32, String)
GetShaderInfoLog(Int32, Int32, Int32, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)

GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (uint shader, int bufsize, int[] length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : uint32 * int * int[] * System.Text.StringBuilder -> unit

Parameter

shader
UInt32
bufsize
Int32
length
Int32[]
infolog
StringBuilder
Atribut

Berlaku untuk

GetShaderInfoLog(Int32)

public static string GetShaderInfoLog (int shader);
static member GetShaderInfoLog : int -> string

Parameter

shader
Int32

Mengembalikan

Berlaku untuk

GetShaderInfoLog(Int32, String)

public static void GetShaderInfoLog (int shader, out string info);
static member GetShaderInfoLog : int *  -> unit

Parameter

shader
Int32
info
String

Berlaku untuk

GetShaderInfoLog(Int32, Int32, Int32, StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
public static void GetShaderInfoLog (int shader, int bufsize, out int length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : int * int *  * System.Text.StringBuilder -> unit

Parameter

shader
Int32
bufsize
Int32
length
Int32
infolog
StringBuilder
Atribut

Berlaku untuk

GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (int shader, int bufsize, int* length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : int * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameter

shader
Int32
bufsize
Int32
length
Int32*
infolog
StringBuilder
Atribut

Berlaku untuk

GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
public static void GetShaderInfoLog (int shader, int bufsize, int[] length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : int * int * int[] * System.Text.StringBuilder -> unit

Parameter

shader
Int32
bufsize
Int32
length
Int32[]
infolog
StringBuilder
Atribut

Berlaku untuk

GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (uint shader, int bufsize, out int length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : uint32 * int *  * System.Text.StringBuilder -> unit

Parameter

shader
UInt32
bufsize
Int32
length
Int32
infolog
StringBuilder
Atribut

Berlaku untuk

GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGetShaderInfoLog", Version="3.0")]
[System.CLSCompliant(false)]
public static void GetShaderInfoLog (uint shader, int bufsize, int* length, System.Text.StringBuilder infolog);
static member GetShaderInfoLog : uint32 * int * nativeptr<int> * System.Text.StringBuilder -> unit

Parameter

shader
UInt32
bufsize
Int32
length
Int32*
infolog
StringBuilder
Atribut

Berlaku untuk