GL.ShaderBinary Metode
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Overload
ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
Parameter
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
Parameter
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
Parameter
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
Parameter
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
Parameter
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, IntPtr binary, int length);
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * nativeint * int -> unit
Parameter
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
-
IntPtr
nativeint
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * uint32[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, ref uint shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, uint* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<uint32> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- UInt32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderBinary<T3> (int n, int* shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * nativeptr<int> * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32*
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[,,] binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[,,] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3[,,]
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, ref int shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, out T3 binary, int length) where T3 : struct;
static member ShaderBinary : int * * OpenTK.Graphics.ES30.ShaderBinaryFormat * * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32
- binaryformat
- ShaderBinaryFormat
- binary
- T3
- length
- Int32
- Atribut
Berlaku untuk
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderBinary", Version="3.0")]
public static void ShaderBinary<T3> (int n, int[] shaders, OpenTK.Graphics.ES30.ShaderBinaryFormat binaryformat, T3[] binary, int length) where T3 : struct;
static member ShaderBinary : int * int[] * OpenTK.Graphics.ES30.ShaderBinaryFormat * 'T3[] * int -> unit (requires 'T3 : struct)
Jenis parameter
- T3
Parameter
- n
- Int32
- shaders
- Int32[]
- binaryformat
- ShaderBinaryFormat
- binary
- T3[]
- length
- Int32
- Atribut