GL.ShaderSource Metode
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Overload
ShaderSource(UInt32, Int32, String[], Int32[])
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int[] length);
static member ShaderSource : uint32 * int * string[] * int[] -> unit
Parameter
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32[]
- Atribut
Berlaku untuk
ShaderSource(UInt32, Int32, String[], Int32*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int* length);
static member ShaderSource : uint32 * int * string[] * nativeptr<int> -> unit
Parameter
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32*
- Atribut
Berlaku untuk
ShaderSource(UInt32, Int32, String[], Int32)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, ref int length);
static member ShaderSource : uint32 * int * string[] * -> unit
Parameter
- shader
- UInt32
- count
- Int32
- string
- String[]
- length
- Int32
- Atribut
Berlaku untuk
ShaderSource(Int32, Int32, String[], Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, ref int length);
static member ShaderSource : int * int * string[] * -> unit
Parameter
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32
- Atribut
Berlaku untuk
ShaderSource(Int32, Int32, String[], Int32*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (int shader, int count, string[] string, int* length);
static member ShaderSource : int * int * string[] * nativeptr<int> -> unit
Parameter
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32*
- Atribut
Berlaku untuk
ShaderSource(Int32, String)
ShaderSource(Int32, Int32, String[], Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, int[] length);
static member ShaderSource : int * int * string[] * int[] -> unit
Parameter
- shader
- Int32
- count
- Int32
- string
- String[]
- length
- Int32[]
- Atribut