Bagikan melalui


GL.ShaderSource Metode

Definisi

Overload

ShaderSource(UInt32, Int32, String[], Int32[])
ShaderSource(UInt32, Int32, String[], Int32*)
ShaderSource(UInt32, Int32, String[], Int32)
ShaderSource(Int32, Int32, String[], Int32)
ShaderSource(Int32, Int32, String[], Int32*)
ShaderSource(Int32, String)
ShaderSource(Int32, Int32, String[], Int32[])

ShaderSource(UInt32, Int32, String[], Int32[])

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int[] length);
static member ShaderSource : uint32 * int * string[] * int[] -> unit

Parameter

shader
UInt32
count
Int32
string
String[]
length
Int32[]
Atribut

Berlaku untuk

ShaderSource(UInt32, Int32, String[], Int32*)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, int* length);
static member ShaderSource : uint32 * int * string[] * nativeptr<int> -> unit

Parameter

shader
UInt32
count
Int32
string
String[]
length
Int32*
Atribut

Berlaku untuk

ShaderSource(UInt32, Int32, String[], Int32)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (uint shader, int count, string[] string, ref int length);
static member ShaderSource : uint32 * int * string[] *  -> unit

Parameter

shader
UInt32
count
Int32
string
String[]
length
Int32
Atribut

Berlaku untuk

ShaderSource(Int32, Int32, String[], Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, ref int length);
static member ShaderSource : int * int * string[] *  -> unit

Parameter

shader
Int32
count
Int32
string
String[]
length
Int32
Atribut

Berlaku untuk

ShaderSource(Int32, Int32, String[], Int32*)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
[System.CLSCompliant(false)]
public static void ShaderSource (int shader, int count, string[] string, int* length);
static member ShaderSource : int * int * string[] * nativeptr<int> -> unit

Parameter

shader
Int32
count
Int32
string
String[]
length
Int32*
Atribut

Berlaku untuk

ShaderSource(Int32, String)

public static void ShaderSource (int shader, string string);
static member ShaderSource : int * string -> unit

Parameter

shader
Int32
string
String

Berlaku untuk

ShaderSource(Int32, Int32, String[], Int32[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glShaderSource", Version="3.0")]
public static void ShaderSource (int shader, int count, string[] string, int[] length);
static member ShaderSource : int * int * string[] * int[] -> unit

Parameter

shader
Int32
count
Int32
string
String[]
length
Int32[]
Atribut

Berlaku untuk