GL.TexStorage2D Metode
Definisi
Penting
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Overload
TexStorage2D(All, Int32, All, Int32, Int32) |
Kedaluwarsa.
|
TexStorage2D(TextureTarget2D, Int32, SizedInternalFormat, Int32, Int32) |
TexStorage2D(All, Int32, All, Int32, Int32)
Perhatian
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage2D", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void TexStorage2D (OpenTK.Graphics.ES30.All target, int levels, OpenTK.Graphics.ES30.All internalformat, int width, int height);
static member TexStorage2D : OpenTK.Graphics.ES30.All * int * OpenTK.Graphics.ES30.All * int * int -> unit
Parameter
- target
- All
- levels
- Int32
- internalformat
- All
- width
- Int32
- height
- Int32
- Atribut
Berlaku untuk
TexStorage2D(TextureTarget2D, Int32, SizedInternalFormat, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glTexStorage2D", Version="3.0")]
public static void TexStorage2D (OpenTK.Graphics.ES30.TextureTarget2D target, int levels, OpenTK.Graphics.ES30.SizedInternalFormat internalformat, int width, int height);
static member TexStorage2D : OpenTK.Graphics.ES30.TextureTarget2D * int * OpenTK.Graphics.ES30.SizedInternalFormat * int * int -> unit
Parameter
- target
- TextureTarget2D
- levels
- Int32
- internalformat
- SizedInternalFormat
- width
- Int32
- height
- Int32
- Atribut