GL.UniformMatrix4 Metode
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Overload
UniformMatrix4(Int32, Int32, Boolean, Single*) | |
UniformMatrix4(Int32, Int32, Boolean, Single[]) | |
UniformMatrix4(Int32, Boolean, Matrix4) | |
UniformMatrix4(Int32, Int32, Boolean, Single) |
UniformMatrix4(Int32, Int32, Boolean, Single*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix4 (int location, int count, bool transpose, float* value);
static member UniformMatrix4 : int * int * bool * nativeptr<single> -> unit
Parameter
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- Atribut
Berlaku untuk
UniformMatrix4(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, float[] value);
static member UniformMatrix4 : int * int * bool * single[] -> unit
Parameter
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- Atribut
Berlaku untuk
UniformMatrix4(Int32, Boolean, Matrix4)
UniformMatrix4(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4fv", Version="3.0")]
public static void UniformMatrix4 (int location, int count, bool transpose, ref float value);
static member UniformMatrix4 : int * int * bool * -> unit
Parameter
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- Atribut