GL.UniformMatrix4x2 Metode
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Overload
UniformMatrix4x2(Int32, Int32, Boolean, Single[]) | |
UniformMatrix4x2(Int32, Int32, Boolean, Single*) | |
UniformMatrix4x2(Int32, Int32, Boolean, Single) |
UniformMatrix4x2(Int32, Int32, Boolean, Single[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
public static void UniformMatrix4x2 (int location, int count, bool transpose, float[] value);
static member UniformMatrix4x2 : int * int * bool * single[] -> unit
Parameter
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single[]
- Atribut
Berlaku untuk
UniformMatrix4x2(Int32, Int32, Boolean, Single*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void UniformMatrix4x2 (int location, int count, bool transpose, float* value);
static member UniformMatrix4x2 : int * int * bool * nativeptr<single> -> unit
Parameter
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single*
- Atribut
Berlaku untuk
UniformMatrix4x2(Int32, Int32, Boolean, Single)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glUniformMatrix4x2fv", Version="3.0")]
public static void UniformMatrix4x2 (int location, int count, bool transpose, ref float value);
static member UniformMatrix4x2 : int * int * bool * -> unit
Parameter
- location
- Int32
- count
- Int32
- transpose
- Boolean
- value
- Single
- Atribut