GL.VertexAttrib3 Metode
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Overload
VertexAttrib3(UInt32, Single, Single, Single)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib3f", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib3 (uint indx, float x, float y, float z);
static member VertexAttrib3 : uint32 * single * single * single -> unit
Parameter
- indx
- UInt32
- x
- Single
- y
- Single
- z
- Single
- Atribut
Berlaku untuk
VertexAttrib3(Int32, Single, Single, Single)
VertexAttrib3(UInt32, Single[])
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib3fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib3 (uint indx, float[] values);
static member VertexAttrib3 : uint32 * single[] -> unit
Parameter
- indx
- UInt32
- values
- Single[]
- Atribut
Berlaku untuk
VertexAttrib3(UInt32, Single*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib3fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib3 (uint indx, float* values);
static member VertexAttrib3 : uint32 * nativeptr<single> -> unit
Parameter
- indx
- UInt32
- values
- Single*
- Atribut
Berlaku untuk
VertexAttrib3(UInt32, Single)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib3fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib3 (uint indx, ref float values);
static member VertexAttrib3 : uint32 * -> unit
Parameter
- indx
- UInt32
- values
- Single
- Atribut
Berlaku untuk
VertexAttrib3(Int32, Single[])
VertexAttrib3(Int32, Single)
VertexAttrib3(Int32, Vector3)
VertexAttrib3(Int32, Vector3)
VertexAttrib3(Int32, Single*)
Penting
API ini bukan kompatibel CLS.
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib3fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib3 (int indx, float* values);
static member VertexAttrib3 : int * nativeptr<single> -> unit
Parameter
- indx
- Int32
- values
- Single*
- Atribut