Bagikan melalui


GL.VertexAttrib4 Metode

Definisi

Overload

VertexAttrib4(UInt32, Single, Single, Single, Single)
VertexAttrib4(Int32, Single, Single, Single, Single)
VertexAttrib4(UInt32, Single[])
VertexAttrib4(UInt32, Single)
VertexAttrib4(UInt32, Single*)
VertexAttrib4(Int32, Single*)
VertexAttrib4(Int32, Single)
VertexAttrib4(Int32, Vector4)
VertexAttrib4(Int32, Vector4)
VertexAttrib4(Int32, Single[])

VertexAttrib4(UInt32, Single, Single, Single, Single)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4f", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, float x, float y, float z, float w);
static member VertexAttrib4 : uint32 * single * single * single * single -> unit

Parameter

indx
UInt32
x
Single
y
Single
z
Single
w
Single
Atribut

Berlaku untuk

VertexAttrib4(Int32, Single, Single, Single, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4f", Version="3.0")]
public static void VertexAttrib4 (int indx, float x, float y, float z, float w);
static member VertexAttrib4 : int * single * single * single * single -> unit

Parameter

indx
Int32
x
Single
y
Single
z
Single
w
Single
Atribut

Berlaku untuk

VertexAttrib4(UInt32, Single[])

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, float[] values);
static member VertexAttrib4 : uint32 * single[] -> unit

Parameter

indx
UInt32
values
Single[]
Atribut

Berlaku untuk

VertexAttrib4(UInt32, Single)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, ref float values);
static member VertexAttrib4 : uint32 *  -> unit

Parameter

indx
UInt32
values
Single
Atribut

Berlaku untuk

VertexAttrib4(UInt32, Single*)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (uint indx, float* values);
static member VertexAttrib4 : uint32 * nativeptr<single> -> unit

Parameter

indx
UInt32
values
Single*
Atribut

Berlaku untuk

VertexAttrib4(Int32, Single*)

Penting

API ini bukan kompatibel CLS.

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
[System.CLSCompliant(false)]
public static void VertexAttrib4 (int indx, float* values);
static member VertexAttrib4 : int * nativeptr<single> -> unit

Parameter

indx
Int32
values
Single*
Atribut

Berlaku untuk

VertexAttrib4(Int32, Single)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
public static void VertexAttrib4 (int indx, ref float values);
static member VertexAttrib4 : int *  -> unit

Parameter

indx
Int32
values
Single
Atribut

Berlaku untuk

VertexAttrib4(Int32, Vector4)

Penting

API ini bukan kompatibel CLS.

[System.CLSCompliant(false)]
public static void VertexAttrib4 (int index, ref OpenTK.Vector4 v);
static member VertexAttrib4 : int *  -> unit

Parameter

index
Int32
Atribut

Berlaku untuk

VertexAttrib4(Int32, Vector4)

public static void VertexAttrib4 (int index, OpenTK.Vector4 v);
static member VertexAttrib4 : int * OpenTK.Vector4 -> unit

Parameter

index
Int32

Berlaku untuk

VertexAttrib4(Int32, Single[])

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glVertexAttrib4fv", Version="3.0")]
public static void VertexAttrib4 (int indx, float[] values);
static member VertexAttrib4 : int * single[] -> unit

Parameter

indx
Int32
values
Single[]
Atribut

Berlaku untuk