Bagikan melalui


SCNNode.PhysicsBody Properti

Definisi

Mendapatkan atau mengatur tubuh fisika simpul.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual SceneKit.SCNPhysicsBody PhysicsBody { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("physicsBody", ObjCRuntime.ArgumentSemantic.Strong)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.Arch64, null)] [Foundation.Export("setPhysicsBody:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.PhysicsBody : SceneKit.SCNPhysicsBody with get, set

Nilai Properti

(Dokumentasi lainnya untuk simpul ini akan datang)

Nilai ini bisa berupa null.

Atribut

Berlaku untuk