Bagikan melalui


BitVector32.Equals Metode

Definisi

Overload

Equals(BitVector32)

Menunjukkan apakah instans saat ini sama dengan instans lain dengan jenis yang sama.

Equals(Object)

Menentukan apakah objek yang ditentukan sama dengan BitVector32.

Equals(BitVector32)

Sumber:
BitVector32.cs
Sumber:
BitVector32.cs
Sumber:
BitVector32.cs

Menunjukkan apakah instans saat ini sama dengan instans lain dengan jenis yang sama.

public:
 virtual bool Equals(System::Collections::Specialized::BitVector32 other);
public bool Equals (System.Collections.Specialized.BitVector32 other);
override this.Equals : System.Collections.Specialized.BitVector32 -> bool
Public Function Equals (other As BitVector32) As Boolean

Parameter

other
BitVector32

Instans untuk dibandingkan dengan instans ini.

Mengembalikan

true jika instans saat ini sama dengan instans lain; jika tidak, false.

Penerapan

Berlaku untuk

Equals(Object)

Sumber:
BitVector32.cs
Sumber:
BitVector32.cs
Sumber:
BitVector32.cs

Menentukan apakah objek yang ditentukan sama dengan BitVector32.

public:
 override bool Equals(System::Object ^ o);
public override bool Equals (object o);
public override bool Equals (object? o);
override this.Equals : obj -> bool
Public Overrides Function Equals (o As Object) As Boolean

Parameter

o
Object

Objek untuk dibandingkan dengan saat ini BitVector32.

Mengembalikan

true jika objek yang ditentukan sama dengan BitVector32; jika tidak, false.

Contoh

Contoh kode berikut membandingkan dengan yang BitVector32 lain BitVector32 dan dengan Int32.

#using <system.dll>

using namespace System;
using namespace System::Collections::Specialized;

int main()
{
   // Creates and initializes a BitVector32 with the value 123.
   // This is the BitVector32 that will be compared to different types.
   BitVector32 myBV(123);

   // Creates and initializes a new BitVector32 which will be set up as sections.
   BitVector32 myBVsect(0);

   // Compares myBV and myBVsect.
   Console::WriteLine( "myBV                 : {0}", myBV );
   Console::WriteLine( "myBVsect             : {0}", myBVsect );
   if ( myBV.Equals( myBVsect ) )
      Console::WriteLine( "   myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data );
   else
      Console::WriteLine( "   myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data );

   Console::WriteLine();

   // Assigns values to the sections of myBVsect.
   BitVector32::Section mySect1 = BitVector32::CreateSection( 5 );
   BitVector32::Section mySect2 = BitVector32::CreateSection( 1, mySect1 );
   BitVector32::Section mySect3 = BitVector32::CreateSection( 20, mySect2 );
   myBVsect[ mySect1 ] = 3;
   myBVsect[ mySect2 ] = 1;
   myBVsect[ mySect3 ] = 7;

   // Compares myBV and myBVsect.
   Console::WriteLine( "myBV                 : {0}", myBV );
   Console::WriteLine( "myBVsect with values : {0}", myBVsect );
   if ( myBV.Equals( myBVsect ) )
      Console::WriteLine( "   myBV( {0}) equals myBVsect( {1}).", myBV.Data, myBVsect.Data );
   else
      Console::WriteLine( "   myBV( {0}) does not equal myBVsect( {1}).", myBV.Data, myBVsect.Data );

   Console::WriteLine();

   // Compare myBV with an Int32.
   Console::WriteLine( "Comparing myBV with an Int32: " );
   Int32 myInt32 = 123;

   // Using Equals will fail because Int32 is not compatible with BitVector32.
   if ( myBV.Equals( myInt32 ) )
      Console::WriteLine( "   Using BitVector32::Equals, myBV( {0}) equals myInt32( {1}).", myBV.Data, myInt32 );
   else
      Console::WriteLine( "   Using BitVector32::Equals, myBV( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 );

   // To compare a BitVector32 with an Int32, use the "==" operator.
   if ( myBV.Data == myInt32 )
      Console::WriteLine( "   Using the \"==\" operator, myBV.Data( {0}) equals myInt32( {1}).", myBV.Data, myInt32 );
   else
      Console::WriteLine( "   Using the \"==\" operator, myBV.Data( {0}) does not equal myInt32( {1}).", myBV.Data, myInt32 );
}

/*
This code produces the following output.

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect             : BitVector32 {00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32 {00000000000000000000000001111011}
myBVsect with values : BitVector32 {00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32::Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/
using System;
using System.Collections.Specialized;

public class SamplesBitVector32  {

   public static void Main()  {

      // Creates and initializes a BitVector32 with the value 123.
      // This is the BitVector32 that will be compared to different types.
      BitVector32 myBV = new BitVector32( 123 );

      // Creates and initializes a new BitVector32 which will be set up as sections.
      BitVector32 myBVsect = new BitVector32( 0 );

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect             : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Assigns values to the sections of myBVsect.
      BitVector32.Section mySect1 = BitVector32.CreateSection( 5 );
      BitVector32.Section mySect2 = BitVector32.CreateSection( 1, mySect1 );
      BitVector32.Section mySect3 = BitVector32.CreateSection( 20, mySect2 );
      myBVsect[mySect1] = 3;
      myBVsect[mySect2] = 1;
      myBVsect[mySect3] = 7;

      // Compares myBV and myBVsect.
      Console.WriteLine( "myBV                 : {0}", myBV.ToString() );
      Console.WriteLine( "myBVsect with values : {0}", myBVsect.ToString() );
      if ( myBV.Equals( myBVsect ) )
         Console.WriteLine( "   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data );
      else
         Console.WriteLine( "   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data );
      Console.WriteLine();

      // Compare myBV with an Int32.
      Console.WriteLine( "Comparing myBV with an Int32: " );
      Int32 myInt32 = 123;
      // Using Equals will fail because Int32 is not compatible with BitVector32.
      if ( myBV.Equals( myInt32 ) )
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
      // To compare a BitVector32 with an Int32, use the "==" operator.
      if ( myBV.Data == myInt32 )
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32 );
      else
         Console.WriteLine( "   Using the \"==\" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32 );
   }
}

/*
This code produces the following output.

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect             : BitVector32{00000000000000000000000000000000}
   myBV(123) does not equal myBVsect(0).

myBV                 : BitVector32{00000000000000000000000001111011}
myBVsect with values : BitVector32{00000000000000000000000001111011}
   myBV(123) equals myBVsect(123).

Comparing myBV with an Int32:
   Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
   Using the "==" operator, myBV.Data(123) equals myInt32(123).

*/
Imports System.Collections.Specialized


Public Class SamplesBitVector32

   Public Shared Sub Main()
      
      ' Creates and initializes a BitVector32 with the value 123.
      ' This is the BitVector32 that will be compared to different types.
      Dim myBV As New BitVector32(123)
      
      ' Creates and initializes a new BitVector32 which will be set up as sections.
      Dim myBVsect As New BitVector32(0)
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect             : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Assigns values to the sections of myBVsect.
      Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(5)
      Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(1, mySect1)
      Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(20, mySect2)
      myBVsect(mySect1) = 3
      myBVsect(mySect2) = 1
      myBVsect(mySect3) = 7
      
      ' Compares myBV and myBVsect.
      Console.WriteLine("myBV                 : {0}", myBV.ToString())
      Console.WriteLine("myBVsect with values : {0}", myBVsect.ToString())
      If myBV.Equals(myBVsect) Then
         Console.WriteLine("   myBV({0}) equals myBVsect({1}).", myBV.Data, myBVsect.Data)
      Else
         Console.WriteLine("   myBV({0}) does not equal myBVsect({1}).", myBV.Data, myBVsect.Data)
      End If
      Console.WriteLine()
      
      ' Compare myBV with an Int32.
      Console.WriteLine("Comparing myBV with an Int32: ")
      Dim myInt32 As Int32 = 123
      ' Using Equals will fail because Int32 is not compatible with BitVector32.
      If myBV.Equals(myInt32) Then
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using BitVector32.Equals, myBV({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If ' To compare a BitVector32 with an Int32, use the "==" operator.
      If myBV.Data = myInt32 Then
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) equals myInt32({1}).", myBV.Data, myInt32)
      Else
         Console.WriteLine("   Using the ""=="" operator, myBV.Data({0}) does not equal myInt32({1}).", myBV.Data, myInt32)
      End If 

   End Sub

End Class


' This code produces the following output.
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect             : BitVector32{00000000000000000000000000000000}
'    myBV(123) does not equal myBVsect(0).
'
' myBV                 : BitVector32{00000000000000000000000001111011}
' myBVsect with values : BitVector32{00000000000000000000000001111011}
'    myBV(123) equals myBVsect(123).
'
' Comparing myBV with an Int32:
'    Using BitVector32.Equals, myBV(123) does not equal myInt32(123).
'    Using the "==" operator, myBV.Data(123) equals myInt32(123).

Keterangan

Objek o dianggap sama dengan BitVector32 jika jenis o kompatibel dengan BitVector32 jenis dan jika nilai o sama dengan nilai Data.

Metode ini adalah operasi O(1).

Berlaku untuk