Console.KeyAvailable Properti
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Mendapatkan nilai yang menunjukkan apakah penekanan tombol tersedia di aliran input.
public:
static property bool KeyAvailable { bool get(); };
public static bool KeyAvailable { get; }
static member KeyAvailable : bool
Public Shared ReadOnly Property KeyAvailable As Boolean
Nilai Properti
true
jika penekanan tombol tersedia; jika tidak, false
.
Pengecualian
Terjadi kesalahan I/O.
Input standar dialihkan ke file alih-alih keyboard.
Contoh
Contoh berikut menunjukkan cara menggunakan KeyAvailable properti untuk membuat perulangan yang berjalan hingga tombol ditekan.
using namespace System;
using namespace System::Threading;
int main()
{
ConsoleKeyInfo cki;
do
{
Console::WriteLine( "\nPress a key to display; press the 'x' key to quit." );
// Your code could perform some useful task in the following loop. However,
// for the sake of this example we'll merely pause for a quarter second.
while ( Console::KeyAvailable == false )
Thread::Sleep( 250 );
cki = Console::ReadKey( true );
Console::WriteLine( "You pressed the '{0}' key.", cki.Key );
}
while ( cki.Key != ConsoleKey::X );
}
/*
This example produces results similar to the following:
Press a key to display; press the 'x' key to quit.
You pressed the 'H' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'E' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'PageUp' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'DownArrow' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'X' key.
*/
using System;
using System.Threading;
class Sample
{
public static void Main()
{
ConsoleKeyInfo cki;
do {
Console.WriteLine("\nPress a key to display; press the 'x' key to quit.");
// Your code could perform some useful task in the following loop. However,
// for the sake of this example we'll merely pause for a quarter second.
while (Console.KeyAvailable == false)
Thread.Sleep(250); // Loop until input is entered.
cki = Console.ReadKey(true);
Console.WriteLine("You pressed the '{0}' key.", cki.Key);
} while(cki.Key != ConsoleKey.X);
}
}
/*
This example produces results similar to the following:
Press a key to display; press the 'x' key to quit.
You pressed the 'H' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'E' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'PageUp' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'DownArrow' key.
Press a key to display; press the 'x' key to quit.
You pressed the 'X' key.
*/
open System
open System.Threading
let mutable cki = Unchecked.defaultof<ConsoleKeyInfo>
while cki.Key <> ConsoleKey.X do
printfn "\nPress a key to display; press the 'x' key to quit."
// Your code could perform some useful task in the following loop. However,
// for the sake of this example we'll merely pause for a quarter second.
while not Console.KeyAvailable do
Thread.Sleep 250 // Loop until input is entered.
cki <- Console.ReadKey true
printfn $"You pressed the '{cki.Key}' key."
// This example produces results similar to the following:
//
// Press a key to display; press the 'x' key to quit.
// You pressed the 'H' key.
//
// Press a key to display; press the 'x' key to quit.
// You pressed the 'E' key.
//
// Press a key to display; press the 'x' key to quit.
// You pressed the 'PageUp' key.
//
// Press a key to display; press the 'x' key to quit.
// You pressed the 'DownArrow' key.
//
// Press a key to display; press the 'x' key to quit.
// You pressed the 'X' key.
Imports System.Threading
Class Sample
Public Shared Sub Main()
Dim cki As ConsoleKeyInfo
Do
Console.WriteLine(vbCrLf & "Press a key to display; press the 'x' key to quit.")
' Your code could perform some useful task in the following loop. However,
' for the sake of this example we'll merely pause for a quarter second.
While Console.KeyAvailable = False
Thread.Sleep(250) ' Loop until input is entered.
End While
cki = Console.ReadKey(True)
Console.WriteLine("You pressed the '{0}' key.", cki.Key)
Loop While cki.Key <> ConsoleKey.X
End Sub
End Class
'This example produces results similar to the following:
'
'Press a key to display; press the 'x' key to quit.
'You pressed the 'H' key.
'
'Press a key to display; press the 'x' key to quit.
'You pressed the 'E' key.
'
'Press a key to display; press the 'x' key to quit.
'You pressed the 'PageUp' key.
'
'Press a key to display; press the 'x' key to quit.
'You pressed the 'DownArrow' key.
'
'Press a key to display; press the 'x' key to quit.
'You pressed the 'X' key.
'
Keterangan
Nilai properti segera dikembalikan; artinya, KeyAvailable properti tidak memblokir input hingga penekanan tombol tersedia.
KeyAvailable Gunakan properti bersama hanya ReadKey dengan metode , bukan Read metode atau ReadLine .