NumberFormatInfo.InvariantInfo Properti
Definisi
Penting
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Mendapatkan objek baca-saja NumberFormatInfo yang independen budaya (invarian).
public:
static property System::Globalization::NumberFormatInfo ^ InvariantInfo { System::Globalization::NumberFormatInfo ^ get(); };
public static System.Globalization.NumberFormatInfo InvariantInfo { get; }
static member InvariantInfo : System.Globalization.NumberFormatInfo
Public Shared ReadOnly Property InvariantInfo As NumberFormatInfo
Nilai Properti
Objek baca-saja yang independen budaya (invarian).
Contoh
Contoh berikut menampilkan nilai properti default dari InvariantInfo.
using namespace System;
using namespace System::Globalization;
using namespace System::Text;
int main()
{
// Gets the InvariantInfo.
NumberFormatInfo^ myInv = NumberFormatInfo::InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding^ myUE = gcnew UnicodeEncoding( true,false );
array<Byte>^myCodes;
// Displays the default values for each of the properties.
Console::WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console, \ntherefore, Unicode values are included." );
Console::WriteLine( "\tCurrencyDecimalDigits\t\t {0}", myInv->CurrencyDecimalDigits );
Console::WriteLine( "\tCurrencyDecimalSeparator\t {0}", myInv->CurrencyDecimalSeparator );
Console::WriteLine( "\tCurrencyGroupSeparator\t\t {0}", myInv->CurrencyGroupSeparator );
Console::WriteLine( "\tCurrencyGroupSizes\t\t {0}", myInv->CurrencyGroupSizes[ 0 ] );
Console::WriteLine( "\tCurrencyNegativePattern\t\t {0}", myInv->CurrencyNegativePattern );
Console::WriteLine( "\tCurrencyPositivePattern\t\t {0}", myInv->CurrencyPositivePattern );
myCodes = myUE->GetBytes( myInv->CurrencySymbol );
Console::WriteLine( "\tCurrencySymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->CurrencySymbol, myCodes[ 0 ], myCodes[ 1 ] );
Console::WriteLine( "\tNaNSymbol\t\t\t {0}", myInv->NaNSymbol );
Console::WriteLine( "\tNegativeInfinitySymbol\t\t {0}", myInv->NegativeInfinitySymbol );
Console::WriteLine( "\tNegativeSign\t\t\t {0}", myInv->NegativeSign );
Console::WriteLine( "\tNumberDecimalDigits\t\t {0}", myInv->NumberDecimalDigits );
Console::WriteLine( "\tNumberDecimalSeparator\t\t {0}", myInv->NumberDecimalSeparator );
Console::WriteLine( "\tNumberGroupSeparator\t\t {0}", myInv->NumberGroupSeparator );
Console::WriteLine( "\tNumberGroupSizes\t\t {0}", myInv->NumberGroupSizes[ 0 ] );
Console::WriteLine( "\tNumberNegativePattern\t\t {0}", myInv->NumberNegativePattern );
Console::WriteLine( "\tPercentDecimalDigits\t\t {0}", myInv->PercentDecimalDigits );
Console::WriteLine( "\tPercentDecimalSeparator\t\t {0}", myInv->PercentDecimalSeparator );
Console::WriteLine( "\tPercentGroupSeparator\t\t {0}", myInv->PercentGroupSeparator );
Console::WriteLine( "\tPercentGroupSizes\t\t {0}", myInv->PercentGroupSizes[ 0 ] );
Console::WriteLine( "\tPercentNegativePattern\t\t {0}", myInv->PercentNegativePattern );
Console::WriteLine( "\tPercentPositivePattern\t\t {0}", myInv->PercentPositivePattern );
myCodes = myUE->GetBytes( myInv->PercentSymbol );
Console::WriteLine( "\tPercentSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PercentSymbol, myCodes[ 0 ], myCodes[ 1 ] );
myCodes = myUE->GetBytes( myInv->PerMilleSymbol );
Console::WriteLine( "\tPerMilleSymbol\t\t\t {0}\t(U+ {1:x2} {2:x2})", myInv->PerMilleSymbol, myCodes[ 0 ], myCodes[ 1 ] );
Console::WriteLine( "\tPositiveInfinitySymbol\t\t {0}", myInv->PositiveInfinitySymbol );
Console::WriteLine( "\tPositiveSign\t\t\t {0}", myInv->PositiveSign );
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
using System;
using System.Globalization;
using System.Text;
class SamplesNumberFormatInfo {
public static void Main() {
// Gets the InvariantInfo.
NumberFormatInfo myInv = NumberFormatInfo.InvariantInfo;
// Gets a UnicodeEncoding to display the Unicode value of symbols.
UnicodeEncoding myUE = new UnicodeEncoding( true, false );
byte[] myCodes;
// Displays the default values for each of the properties.
Console.WriteLine( "InvariantInfo:\nNote: Symbols might not display correctly on the console,\ntherefore, Unicode values are included." );
Console.WriteLine( "\tCurrencyDecimalDigits\t\t{0}", myInv.CurrencyDecimalDigits );
Console.WriteLine( "\tCurrencyDecimalSeparator\t{0}", myInv.CurrencyDecimalSeparator );
Console.WriteLine( "\tCurrencyGroupSeparator\t\t{0}", myInv.CurrencyGroupSeparator );
Console.WriteLine( "\tCurrencyGroupSizes\t\t{0}", myInv.CurrencyGroupSizes[0] );
Console.WriteLine( "\tCurrencyNegativePattern\t\t{0}", myInv.CurrencyNegativePattern );
Console.WriteLine( "\tCurrencyPositivePattern\t\t{0}", myInv.CurrencyPositivePattern );
myCodes = myUE.GetBytes( myInv.CurrencySymbol );
Console.WriteLine( "\tCurrencySymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tNaNSymbol\t\t\t{0}", myInv.NaNSymbol );
Console.WriteLine( "\tNegativeInfinitySymbol\t\t{0}", myInv.NegativeInfinitySymbol );
Console.WriteLine( "\tNegativeSign\t\t\t{0}", myInv.NegativeSign );
Console.WriteLine( "\tNumberDecimalDigits\t\t{0}", myInv.NumberDecimalDigits );
Console.WriteLine( "\tNumberDecimalSeparator\t\t{0}", myInv.NumberDecimalSeparator );
Console.WriteLine( "\tNumberGroupSeparator\t\t{0}", myInv.NumberGroupSeparator );
Console.WriteLine( "\tNumberGroupSizes\t\t{0}", myInv.NumberGroupSizes[0] );
Console.WriteLine( "\tNumberNegativePattern\t\t{0}", myInv.NumberNegativePattern );
Console.WriteLine( "\tPercentDecimalDigits\t\t{0}", myInv.PercentDecimalDigits );
Console.WriteLine( "\tPercentDecimalSeparator\t\t{0}", myInv.PercentDecimalSeparator );
Console.WriteLine( "\tPercentGroupSeparator\t\t{0}", myInv.PercentGroupSeparator );
Console.WriteLine( "\tPercentGroupSizes\t\t{0}", myInv.PercentGroupSizes[0] );
Console.WriteLine( "\tPercentNegativePattern\t\t{0}", myInv.PercentNegativePattern );
Console.WriteLine( "\tPercentPositivePattern\t\t{0}", myInv.PercentPositivePattern );
myCodes = myUE.GetBytes( myInv.PercentSymbol );
Console.WriteLine( "\tPercentSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes[0], myCodes[1] );
myCodes = myUE.GetBytes( myInv.PerMilleSymbol );
Console.WriteLine( "\tPerMilleSymbol\t\t\t{0}\t(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes[0], myCodes[1] );
Console.WriteLine( "\tPositiveInfinitySymbol\t\t{0}", myInv.PositiveInfinitySymbol );
Console.WriteLine( "\tPositiveSign\t\t\t{0}", myInv.PositiveSign );
}
}
/*
This code produces the following output.
InvariantInfo:
Note: Symbols might not display correctly on the console,
therefore, Unicode values are included.
CurrencyDecimalDigits 2
CurrencyDecimalSeparator .
CurrencyGroupSeparator ,
CurrencyGroupSizes 3
CurrencyNegativePattern 0
CurrencyPositivePattern 0
CurrencySymbol (U+00a4)
NaNSymbol NaN
NegativeInfinitySymbol -Infinity
NegativeSign -
NumberDecimalDigits 2
NumberDecimalSeparator .
NumberGroupSeparator ,
NumberGroupSizes 3
NumberNegativePattern 1
PercentDecimalDigits 2
PercentDecimalSeparator .
PercentGroupSeparator ,
PercentGroupSizes 3
PercentNegativePattern 0
PercentPositivePattern 0
PercentSymbol % (U+0025)
PerMilleSymbol % (U+2030)
PositiveInfinitySymbol Infinity
PositiveSign +
*/
Imports System.Globalization
Imports System.Text
Class SamplesNumberFormatInfo
Public Shared Sub Main()
' Gets the InvariantInfo.
Dim myInv As NumberFormatInfo = NumberFormatInfo.InvariantInfo
' Gets a UnicodeEncoding to display the Unicode value of symbols.
Dim myUE As New UnicodeEncoding(True, False)
Dim myCodes() As Byte
' Displays the default values for each of the properties.
Console.WriteLine("InvariantInfo:")
Console.WriteLine("Note: Symbols might not display correctly on the console,")
Console.WriteLine("therefore, Unicode values are included.")
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyDecimalDigits)
Console.WriteLine(ControlChars.Tab + "CurrencyDecimalSeparator" + ControlChars.Tab + "{0}", myInv.CurrencyDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSeparator)
Console.WriteLine(ControlChars.Tab + "CurrencyGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "CurrencyNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyNegativePattern)
Console.WriteLine(ControlChars.Tab + "CurrencyPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.CurrencyPositivePattern)
myCodes = myUE.GetBytes(myInv.CurrencySymbol)
Console.WriteLine(ControlChars.Tab + "CurrencySymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.CurrencySymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "NaNSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NaNSymbol)
Console.WriteLine(ControlChars.Tab + "NegativeInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "NegativeSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NegativeSign)
Console.WriteLine(ControlChars.Tab + "NumberDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalDigits)
Console.WriteLine(ControlChars.Tab + "NumberDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSeparator)
Console.WriteLine(ControlChars.Tab + "NumberGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "NumberNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.NumberNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentDecimalDigits" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalDigits)
Console.WriteLine(ControlChars.Tab + "PercentDecimalSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentDecimalSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSeparator" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSeparator)
Console.WriteLine(ControlChars.Tab + "PercentGroupSizes" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentGroupSizes(0))
Console.WriteLine(ControlChars.Tab + "PercentNegativePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentNegativePattern)
Console.WriteLine(ControlChars.Tab + "PercentPositivePattern" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PercentPositivePattern)
myCodes = myUE.GetBytes(myInv.PercentSymbol)
Console.WriteLine(ControlChars.Tab + "PercentSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PercentSymbol, myCodes(0), myCodes(1))
myCodes = myUE.GetBytes(myInv.PerMilleSymbol)
Console.WriteLine(ControlChars.Tab + "PerMilleSymbol" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}" + ControlChars.Tab + "(U+{1:x2}{2:x2})", myInv.PerMilleSymbol, myCodes(0), myCodes(1))
Console.WriteLine(ControlChars.Tab + "PositiveInfinitySymbol" + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveInfinitySymbol)
Console.WriteLine(ControlChars.Tab + "PositiveSign" + ControlChars.Tab + ControlChars.Tab + ControlChars.Tab + "{0}", myInv.PositiveSign)
End Sub
End Class
' This code produces the following output.
'
' InvariantInfo:
' Note: Symbols might not display correctly on the console,
' therefore, Unicode values are included.
' CurrencyDecimalDigits 2
' CurrencyDecimalSeparator .
' CurrencyGroupSeparator ,
' CurrencyGroupSizes 3
' CurrencyNegativePattern 0
' CurrencyPositivePattern 0
' CurrencySymbol (U+00a4)
' NaNSymbol NaN
' NegativeInfinitySymbol -Infinity
' NegativeSign -
' NumberDecimalDigits 2
' NumberDecimalSeparator .
' NumberGroupSeparator ,
' NumberGroupSizes 3
' NumberNegativePattern 1
' PercentDecimalDigits 2
' PercentDecimalSeparator .
' PercentGroupSeparator ,
' PercentGroupSizes 3
' PercentNegativePattern 0
' PercentPositivePattern 0
' PercentSymbol % (U+0025)
' PerMilleSymbol % (U+2030)
' PositiveInfinitySymbol Infinity
' PositiveSign +
Keterangan
Objek yang NumberFormatInfo dikembalikan oleh properti ini tidak berubah, terlepas dari budaya saat ini. Ini mewakili konvensi pemformatan budaya invarian, yang merupakan budaya yang terkait dengan bahasa Inggris tetapi tidak dengan negara/wilayah mana pun. Budaya invarian digunakan dalam operasi pemformatan yang independen budaya atau yang menghasilkan string hasil yang cocok untuk ditampilkan di beberapa budaya.