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IDisposable.Dispose Metode

Definisi

Melakukan tugas yang ditentukan aplikasi yang terkait dengan membebaskan, merilis, atau mengatur ulang sumber daya yang tidak dikelola.

public:
 void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit
Public Sub Dispose ()

Contoh

Contoh berikut menunjukkan bagaimana Anda dapat menerapkan metode .Dispose

#using <System.dll>
#using <System.Windows.Forms.dll>

using namespace System;
using namespace System::ComponentModel;
using namespace System::Windows::Forms;

// The following example demonstrates how to create a class that 
// implements the IDisposable interface and the IDisposable.Dispose
// method with finalization to clean up unmanaged resources. 
//
public ref class MyResource: public IDisposable
{
private:

   // Pointer to an external unmanaged resource.
   IntPtr handle;

   // A managed resource this class uses.
   Component^ component;

   // Track whether Dispose has been called.
   bool disposed;

public:
   // The class constructor.
   MyResource( IntPtr handle, Component^ component )
   {
      this->handle = handle;
      this->component = component;
      disposed = false;
   }

   // This method is called if the user explicitly disposes of the
   // object (by calling the Dispose method in other managed languages, 
   // or the destructor in C++). The compiler emits as a call to 
   // GC::SuppressFinalize( this ) for you, so there is no need to 
   // call it here.
   ~MyResource() 
   {
      // Dispose of managed resources.
      component->~Component();

      // Call C++ finalizer to clean up unmanaged resources.
      this->!MyResource();

      // Mark the class as disposed. This flag allows you to throw an
      // exception if a disposed object is accessed.
      disposed = true;
   }

   // Use interop to call the method necessary to clean up the 
   // unmanaged resource.
   //
   [System::Runtime::InteropServices::DllImport("Kernel32")]
   static Boolean CloseHandle( IntPtr handle );

   // The C++ finalizer destructor ensures that unmanaged resources get
   // released if the user releases the object without explicitly 
   // disposing of it.
   //
   !MyResource()
   {      
      // Call the appropriate methods to clean up unmanaged 
      // resources here. If disposing is false when Dispose(bool,
      // disposing) is called, only the following code is executed.
      CloseHandle( handle );
      handle = IntPtr::Zero;
   }

};

void main()
{
   // Insert code here to create and use the MyResource object.
   MyResource^ mr = gcnew MyResource((IntPtr) 42, (Component^) gcnew Button());
   mr->~MyResource();
}
using System;
using System.ComponentModel;

// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.

public class DisposeExample
{
    // A base class that implements IDisposable.
    // By implementing IDisposable, you are announcing that
    // instances of this type allocate scarce resources.
    public class MyResource: IDisposable
    {
        // Pointer to an external unmanaged resource.
        private IntPtr handle;
        // Other managed resource this class uses.
        private Component component = new Component();
        // Track whether Dispose has been called.
        private bool disposed = false;

        // The class constructor.
        public MyResource(IntPtr handle)
        {
            this.handle = handle;
        }

        // Implement IDisposable.
        // Do not make this method virtual.
        // A derived class should not be able to override this method.
        public void Dispose()
        {
            Dispose(disposing: true);
            // This object will be cleaned up by the Dispose method.
            // Therefore, you should call GC.SuppressFinalize to
            // take this object off the finalization queue
            // and prevent finalization code for this object
            // from executing a second time.
            GC.SuppressFinalize(this);
        }

        // Dispose(bool disposing) executes in two distinct scenarios.
        // If disposing equals true, the method has been called directly
        // or indirectly by a user's code. Managed and unmanaged resources
        // can be disposed.
        // If disposing equals false, the method has been called by the
        // runtime from inside the finalizer and you should not reference
        // other objects. Only unmanaged resources can be disposed.
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if(!this.disposed)
            {
                // If disposing equals true, dispose all managed
                // and unmanaged resources.
                if(disposing)
                {
                    // Dispose managed resources.
                    component.Dispose();
                }

                // Call the appropriate methods to clean up
                // unmanaged resources here.
                // If disposing is false,
                // only the following code is executed.
                CloseHandle(handle);
                handle = IntPtr.Zero;

                // Note disposing has been done.
                disposed = true;
            }
        }

        // Use interop to call the method necessary
        // to clean up the unmanaged resource.
        [System.Runtime.InteropServices.DllImport("Kernel32")]
        private extern static Boolean CloseHandle(IntPtr handle);

        // Use C# finalizer syntax for finalization code.
        // This finalizer will run only if the Dispose method
        // does not get called.
        // It gives your base class the opportunity to finalize.
        // Do not provide finalizer in types derived from this class.
        ~MyResource()
        {
            // Do not re-create Dispose clean-up code here.
            // Calling Dispose(disposing: false) is optimal in terms of
            // readability and maintainability.
            Dispose(disposing: false);
        }
    }
    public static void Main()
    {
        // Insert code here to create
        // and use the MyResource object.
    }
}
// The following example demonstrates how to create
// a resource class that implements the IDisposable interface
// and the IDisposable.Dispose method.
open System
open System.ComponentModel
open System.Runtime.InteropServices

// Use interop to call the method necessary
// to clean up the unmanaged resource.
[<DllImport "Kernel32">]
extern Boolean CloseHandle(nativeint handle)

// A base class that implements IDisposable.
// By implementing IDisposable, you are announcing that
// instances of this type allocate scarce resources.
type MyResource(handle: nativeint) =
    // Pointer to an external unmanaged resource.
    let mutable handle = handle

    // Other managed resource this class uses.
    let comp = new Component()
    
    // Track whether Dispose has been called.
    let mutable disposed = false

    // Implement IDisposable.
    // Do not make this method virtual.
    // A derived class should not be able to override this method.
    interface IDisposable with
        member this.Dispose() =
            this.Dispose true
            // This object will be cleaned up by the Dispose method.
            // Therefore, you should call GC.SuppressFinalize to
            // take this object off the finalization queue
            // and prevent finalization code for this object
            // from executing a second time.
            GC.SuppressFinalize this

    // Dispose(bool disposing) executes in two distinct scenarios.
    // If disposing equals true, the method has been called directly
    // or indirectly by a user's code. Managed and unmanaged resources
    // can be disposed.
    // If disposing equals false, the method has been called by the
    // runtime from inside the finalizer and you should not reference
    // other objects. Only unmanaged resources can be disposed.
    abstract Dispose: bool -> unit
    override _.Dispose(disposing) =
        // Check to see if Dispose has already been called.
        if not disposed then
            // If disposing equals true, dispose all managed
            // and unmanaged resources.
            if disposing then
                // Dispose managed resources.
                comp.Dispose()

            // Call the appropriate methods to clean up
            // unmanaged resources here.
            // If disposing is false,
            // only the following code is executed.
            CloseHandle handle |> ignore
            handle <- IntPtr.Zero

            // Note disposing has been done.
            disposed <- true


    // This finalizer will run only if the Dispose method
    // does not get called.
    // It gives your base class the opportunity to finalize.
    // Do not provide finalizer in types derived from this class.
    override this.Finalize() =
        // Do not re-create Dispose clean-up code here.
        // Calling Dispose(disposing: false) is optimal in terms of
        // readability and maintainability.
        this.Dispose false
Imports System.ComponentModel

' The following example demonstrates how to create
' a resource class that implements the IDisposable interface
' and the IDisposable.Dispose method.
Public Class DisposeExample

   ' A class that implements IDisposable.
   ' By implementing IDisposable, you are announcing that
   ' instances of this type allocate scarce resources.
   Public Class MyResource
      Implements IDisposable
      ' Pointer to an external unmanaged resource.
      Private handle As IntPtr
      ' Other managed resource this class uses.
      Private component As component
      ' Track whether Dispose has been called.
      Private disposed As Boolean = False

      ' The class constructor.
      Public Sub New(ByVal handle As IntPtr)
         Me.handle = handle
      End Sub

      ' Implement IDisposable.
      ' Do not make this method virtual.
      ' A derived class should not be able to override this method.
      Public Overloads Sub Dispose() Implements IDisposable.Dispose
         Dispose(disposing:=True)
         ' This object will be cleaned up by the Dispose method.
         ' Therefore, you should call GC.SupressFinalize to
         ' take this object off the finalization queue
         ' and prevent finalization code for this object
         ' from executing a second time.
         GC.SuppressFinalize(Me)
      End Sub

      ' Dispose(bool disposing) executes in two distinct scenarios.
      ' If disposing equals true, the method has been called directly
      ' or indirectly by a user's code. Managed and unmanaged resources
      ' can be disposed.
      ' If disposing equals false, the method has been called by the
      ' runtime from inside the finalizer and you should not reference
      ' other objects. Only unmanaged resources can be disposed.
      Protected Overridable Overloads Sub Dispose(ByVal disposing As Boolean)
         ' Check to see if Dispose has already been called.
         If Not Me.disposed Then
            ' If disposing equals true, dispose all managed
            ' and unmanaged resources.
            If disposing Then
               ' Dispose managed resources.
               component.Dispose()
            End If

            ' Call the appropriate methods to clean up
            ' unmanaged resources here.
            ' If disposing is false,
            ' only the following code is executed.
            CloseHandle(handle)
            handle = IntPtr.Zero

            ' Note disposing has been done.
            disposed = True

         End If
      End Sub

      ' Use interop to call the method necessary
      ' to clean up the unmanaged resource.
      <System.Runtime.InteropServices.DllImport("Kernel32")> _
      Private Shared Function CloseHandle(ByVal handle As IntPtr) As [Boolean]
      End Function

      ' This finalizer will run only if the Dispose method
      ' does not get called.
      ' It gives your base class the opportunity to finalize.
      ' Do not provide finalize methods in types derived from this class.
      Protected Overrides Sub Finalize()
         ' Do not re-create Dispose clean-up code here.
         ' Calling Dispose(disposing:=False) is optimal in terms of
         ' readability and maintainability.
         Dispose(disposing:=False)
         MyBase.Finalize()
      End Sub
   End Class

   Public Shared Sub Main()
      ' Insert code here to create
      ' and use the MyResource object.
   End Sub

End Class

Keterangan

Gunakan metode ini untuk menutup atau merilis sumber daya yang tidak dikelola seperti file, aliran, dan handel yang dipegang oleh instans kelas yang mengimplementasikan antarmuka ini. Menurut konvensi, metode ini digunakan untuk semua tugas yang terkait dengan membebaskan sumber daya yang dipegang oleh objek, atau menyiapkan objek untuk digunakan kembali.

Peringatan

Jika Anda menggunakan kelas yang mengimplementasikan IDisposable antarmuka, Anda harus memanggil implementasinya Dispose setelah selesai menggunakan kelas . Untuk informasi selengkapnya, lihat bagian "Menggunakan objek yang mengimplementasikan IDisposable" dalam topik.IDisposable

Saat menerapkan metode ini, pastikan bahwa semua sumber daya yang disimpan dibebaskan dengan menyebarkan panggilan melalui hierarki penahanan. Misalnya, jika objek A mengalokasikan objek B, dan objek B mengalokasikan objek C, maka implementasi A Dispose harus memanggil Dispose pada B, yang pada gilirannya harus memanggil Dispose C.

Penting

Pengkompilasi C++ mendukung pembuangan sumber daya deterministik dan tidak memungkinkan implementasi Dispose langsung metode.

Objek juga harus memanggil Dispose metode kelas dasarnya jika kelas dasar mengimplementasikan IDisposable. Untuk informasi selengkapnya tentang penerapan IDisposable pada kelas dasar dan subkelasnya, lihat bagian "IDisposable dan hierarki pewarisan" dalam topik tersebut IDisposable .

Jika metode objek Dispose dipanggil lebih dari sekali, objek harus mengabaikan semua panggilan setelah yang pertama. Objek tidak boleh melemparkan pengecualian jika metodenya Dispose dipanggil beberapa kali. Metode instans selain Dispose dapat melempar ObjectDisposedException ketika sumber daya sudah dibuang.

Pengguna mungkin mengharapkan jenis sumber daya menggunakan konvensi tertentu untuk menunjukkan status yang dialokasikan versus status yang dibebaskan. Contohnya adalah kelas stream, yang secara tradisional dianggap terbuka atau tertutup. Pelaksana kelas yang memiliki konvensi seperti itu mungkin memilih untuk menerapkan metode publik dengan nama yang disesuaikan, seperti Close, yang memanggil Dispose metode .

Dispose Karena metode harus dipanggil secara eksplisit, selalu ada bahaya bahwa sumber daya yang tidak dikelola tidak akan dirilis, karena konsumen objek gagal memanggil metodenyaDispose. Ada dua cara untuk menghindari hal ini:

Saat Anda menggunakan objek yang mengakses sumber daya yang tidak dikelola, seperti StreamWriter, praktik yang baik adalah membuat instans dengan using pernyataan . Pernyataan using secara otomatis menutup aliran dan memanggil Dispose pada objek ketika kode yang menggunakannya telah selesai. Misalnya, lihat StreamWriter kelas .

Berlaku untuk

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