NetworkStream.Writeable Properti
Definisi
Penting
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Mendapatkan nilai yang menunjukkan apakah NetworkStream dapat ditulis.
protected:
property bool Writeable { bool get(); void set(bool value); };
protected bool Writeable { get; set; }
member this.Writeable : bool with get, set
Protected Property Writeable As Boolean
Nilai Properti
true
jika data dapat ditulis ke aliran; jika tidak, false
. Nilai defaultnya adalah true
.
Contoh
Dalam contoh kode berikut, CanCommunicate
properti memeriksa Writeable properti untuk menentukan apakah NetworkStream dapat ditulis.
#using <System.dll>
using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
ref class MyNetworkStream_Sub_Class: public NetworkStream
{
public:
MyNetworkStream_Sub_Class( System::Net::Sockets::Socket^ socket, bool ownsSocket )
: NetworkStream( socket, ownsSocket )
{
}
property bool IsConnected
{
// You can use the Socket method to examine the underlying Socket.
bool get()
{
return this->Socket->Connected;
}
}
property bool CanCommunicate
{
bool get()
{
if ( !this->Readable | !this->Writeable )
{
return false;
}
else
{
return true;
}
}
}
using System;
using System.Net;
using System.Net.Sockets;
public class MyNetworkStream_Sub_Class : NetworkStream
{
public MyNetworkStream_Sub_Class(Socket socket, bool ownsSocket) :
base(socket, ownsSocket)
{
}
// You can use the Socket method to examine the underlying Socket.
public bool IsConnected
{
get
{
return this.Socket.Connected;
}
}
public bool CanCommunicate
{
get
{
if (!this.Readable | !this.Writeable)
{
return false;
}
else
{
return true;
}
}
}
Public Class MyNetworkStream_Sub_Class
Inherits NetworkStream
Public Sub New(socket As Socket, ownsSocket As Boolean)
MyBase.New(socket, ownsSocket)
End Sub
' Suppose you wanted a property for determining if Socket is connected. You can use
' the protected method 'Socket' to return underlying Socket.
Public ReadOnly Property IsConnected() As Boolean
Get
Return Me.Socket.Connected
End Get
End Property
' You could also use public NetworkStream methods 'CanRead' and 'CanWrite'.
Public ReadOnly Property CanCommunicate() As Boolean
Get
If Not Me.Readable Or Not Me.Writeable Then
Return False
Else
Return True
End If
End Get
End Property
Public Shared Sub DoSomethingSignificant()
End Sub
' Do something significant in here
Keterangan
Anda harus berasal dari NetworkStream kelas untuk menggunakan Writeable properti . Jika Writeable adalah true
, NetworkStream memungkinkan panggilan ke Write metode . Anda juga dapat menentukan apakah dapat NetworkStream ditulis dengan memeriksa properti yang dapat diakses CanWrite publik.
Properti Writeable diatur ketika diinisialisasi NetworkStream .