TcpListener.Stop Metode
Definisi
Penting
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Menutup listener.
public:
void Stop();
public void Stop ();
member this.Stop : unit -> unit
Public Sub Stop ()
Pengecualian
ErrorCode Gunakan properti untuk mendapatkan kode kesalahan tertentu. Ketika Anda telah mendapatkan kode ini, Anda dapat merujuk ke dokumentasi kode kesalahan API Windows Sockets versi 2 untuk deskripsi terperinci tentang kesalahan tersebut.
Contoh
Contoh kode berikut menunjukkan menggunakan Stop metode untuk menutup yang mendasar Socket.
#using <System.dll>
using namespace System;
using namespace System::IO;
using namespace System::Net;
using namespace System::Net::Sockets;
using namespace System::Text;
using namespace System::Threading;
void main()
{
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress^ localAddr = IPAddress::Parse( "127.0.0.1" );
// TcpListener* server = new TcpListener(port);
TcpListener^ server = gcnew TcpListener( localAddr,port );
// Start listening for client requests.
server->Start();
// Buffer for reading data
array<Byte>^bytes = gcnew array<Byte>(256);
String^ data = nullptr;
// Enter the listening loop.
while ( true )
{
Console::Write( "Waiting for a connection... " );
// Perform a blocking call to accept requests.
// You could also use server.AcceptSocket() here.
TcpClient^ client = server->AcceptTcpClient();
Console::WriteLine( "Connected!" );
data = nullptr;
// Get a stream Object* for reading and writing
NetworkStream^ stream = client->GetStream();
Int32 i;
// Loop to receive all the data sent by the client.
while ( i = stream->Read( bytes, 0, bytes->Length ) )
{
// Translate data bytes to a ASCII String*.
data = Text::Encoding::ASCII->GetString( bytes, 0, i );
Console::WriteLine( "Received: {0}", data );
// Process the data sent by the client.
data = data->ToUpper();
array<Byte>^msg = Text::Encoding::ASCII->GetBytes( data );
// Send back a response.
stream->Write( msg, 0, msg->Length );
Console::WriteLine( "Sent: {0}", data );
}
// Shutdown and end connection
client->Close();
}
}
catch ( SocketException^ e )
{
Console::WriteLine( "SocketException: {0}", e );
}
Console::WriteLine( "\nHit enter to continue..." );
Console::Read();
}
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MyTcpListener
{
public static void Main()
{
TcpListener server = null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also use server.AcceptSocket() here.
using TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
}
}
catch(SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
Imports System.IO
Imports System.Net
Imports System.Net.Sockets
Imports System.Text
Class MyTcpListener
Public Shared Sub Main()
Dim server As TcpListener
server=nothing
Try
' Set the TcpListener on port 13000.
Dim port As Int32 = 13000
Dim localAddr As IPAddress = IPAddress.Parse("127.0.0.1")
server = New TcpListener(localAddr, port)
' Start listening for client requests.
server.Start()
' Buffer for reading data
Dim bytes(1024) As Byte
Dim data As String = Nothing
' Enter the listening loop.
While True
Console.Write("Waiting for a connection... ")
' Perform a blocking call to accept requests.
' You could also use server.AcceptSocket() here.
Dim client As TcpClient = server.AcceptTcpClient()
Console.WriteLine("Connected!")
data = Nothing
' Get a stream object for reading and writing
Dim stream As NetworkStream = client.GetStream()
Dim i As Int32
' Loop to receive all the data sent by the client.
i = stream.Read(bytes, 0, bytes.Length)
While (i <> 0)
' Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i)
Console.WriteLine("Received: {0}", data)
' Process the data sent by the client.
data = data.ToUpper()
Dim msg As Byte() = System.Text.Encoding.ASCII.GetBytes(data)
' Send back a response.
stream.Write(msg, 0, msg.Length)
Console.WriteLine("Sent: {0}", data)
i = stream.Read(bytes, 0, bytes.Length)
End While
' Shutdown and end connection
client.Close()
End While
Catch e As SocketException
Console.WriteLine("SocketException: {0}", e)
Finally
server.Stop()
End Try
Console.WriteLine(ControlChars.Cr + "Hit enter to continue....")
Console.Read()
End Sub
End Class
Keterangan
Stop menutup listener. Setiap permintaan koneksi yang tidak diterima dalam antrean akan hilang. Host jarak jauh yang menunggu koneksi diterima akan melemparkan SocketException. Anda bertanggung jawab untuk menutup koneksi yang anda terima secara terpisah.
Catatan
Anggota ini mengeluarkan informasi pelacakan saat Anda mengaktifkan pelacakan jaringan di aplikasi Anda. Untuk informasi selengkapnya, lihat Pelacakan Jaringan di .NET Framework.
Catatan Bagi Pemanggil
Metode ini Stop() juga menutup yang mendasar Socket, dan membuat yang baru Socket untuk TcpListener. Jika Anda mengatur properti apa pun pada yang mendasar Socket sebelum memanggil metode , properti tersebut Stop() tidak akan dibawa ke yang baru Socket.