Avx2.MaskLoad Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
MaskLoad(UInt32*, Vector256<UInt32>) |
__m256i _mm256_maskload_epi32 (int const* mem_addr, __m256i mask) VPMASKMOVD ymm, ymm, m256 |
MaskLoad(UInt64*, Vector256<UInt64>) |
__m256i _mm256_maskload_epi64 (__int64 const* mem_addr, __m256i mask) VPMASKMOVQ ymm, ymm, m256 |
MaskLoad(UInt64*, Vector128<UInt64>) |
__m128i _mm_maskload_epi64 (__int64 const* mem_addr, __m128i mask) VPMASKMOVQ xmm, xmm, m128 |
MaskLoad(UInt32*, Vector128<UInt32>) |
__m128i _mm_maskload_epi32 (int const* mem_addr, __m128i mask) VPMASKMOVD xmm, xmm, m128 |
MaskLoad(Int64*, Vector128<Int64>) |
__m128i _mm_maskload_epi64 (__int64 const* mem_addr, __m128i mask) VPMASKMOVQ xmm, xmm, m128 |
MaskLoad(Int32*, Vector256<Int32>) |
__m256i _mm256_maskload_epi32 (int const* mem_addr, __m256i mask) VPMASKMOVD ymm, ymm, m256 |
MaskLoad(Int32*, Vector128<Int32>) |
__m128i _mm_maskload_epi32 (int const* mem_addr, __m128i mask) VPMASKMOVD xmm, xmm, m128 |
MaskLoad(Int64*, Vector256<Int64>) |
__m256i _mm256_maskload_epi64 (__int64 const* mem_addr, __m256i mask) VPMASKMOVQ ymm, ymm, m256 |
MaskLoad(UInt32*, Vector256<UInt32>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_maskload_epi32 (int const* mem_addr, __m256i mask)
VPMASKMOVD ymm, ymm, m256
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> MaskLoad(System::UInt32* address, System::Runtime::Intrinsics::Vector256<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector256<uint> MaskLoad (uint* address, System.Runtime.Intrinsics.Vector256<uint> mask);
static member MaskLoad : nativeptr<uint32> * System.Runtime.Intrinsics.Vector256<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
MaskLoad(UInt64*, Vector256<UInt64>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_maskload_epi64 (__int64 const* mem_addr, __m256i mask)
VPMASKMOVQ ymm, ymm, m256
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> MaskLoad(System::UInt64* address, System::Runtime::Intrinsics::Vector256<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector256<ulong> MaskLoad (ulong* address, System.Runtime.Intrinsics.Vector256<ulong> mask);
static member MaskLoad : nativeptr<uint64> * System.Runtime.Intrinsics.Vector256<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Parameters
- address
- UInt64*
Returns
Applies to
MaskLoad(UInt64*, Vector128<UInt64>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m128i _mm_maskload_epi64 (__int64 const* mem_addr, __m128i mask)
VPMASKMOVQ xmm, xmm, m128
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> MaskLoad(System::UInt64* address, System::Runtime::Intrinsics::Vector128<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector128<ulong> MaskLoad (ulong* address, System.Runtime.Intrinsics.Vector128<ulong> mask);
static member MaskLoad : nativeptr<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Parameters
- address
- UInt64*
Returns
Applies to
MaskLoad(UInt32*, Vector128<UInt32>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m128i _mm_maskload_epi32 (int const* mem_addr, __m128i mask)
VPMASKMOVD xmm, xmm, m128
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> MaskLoad(System::UInt32* address, System::Runtime::Intrinsics::Vector128<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector128<uint> MaskLoad (uint* address, System.Runtime.Intrinsics.Vector128<uint> mask);
static member MaskLoad : nativeptr<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
Parameters
- address
- UInt32*
Returns
Applies to
MaskLoad(Int64*, Vector128<Int64>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m128i _mm_maskload_epi64 (__int64 const* mem_addr, __m128i mask)
VPMASKMOVQ xmm, xmm, m128
public:
static System::Runtime::Intrinsics::Vector128<long> MaskLoad(long* address, System::Runtime::Intrinsics::Vector128<long> mask);
public static System.Runtime.Intrinsics.Vector128<long> MaskLoad (long* address, System.Runtime.Intrinsics.Vector128<long> mask);
static member MaskLoad : nativeptr<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Parameters
- address
- Int64*
Returns
Applies to
MaskLoad(Int32*, Vector256<Int32>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_maskload_epi32 (int const* mem_addr, __m256i mask)
VPMASKMOVD ymm, ymm, m256
public:
static System::Runtime::Intrinsics::Vector256<int> MaskLoad(int* address, System::Runtime::Intrinsics::Vector256<int> mask);
public static System.Runtime.Intrinsics.Vector256<int> MaskLoad (int* address, System.Runtime.Intrinsics.Vector256<int> mask);
static member MaskLoad : nativeptr<int> * System.Runtime.Intrinsics.Vector256<int> -> System.Runtime.Intrinsics.Vector256<int>
Parameters
- address
- Int32*
Returns
Applies to
MaskLoad(Int32*, Vector128<Int32>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m128i _mm_maskload_epi32 (int const* mem_addr, __m128i mask)
VPMASKMOVD xmm, xmm, m128
public:
static System::Runtime::Intrinsics::Vector128<int> MaskLoad(int* address, System::Runtime::Intrinsics::Vector128<int> mask);
public static System.Runtime.Intrinsics.Vector128<int> MaskLoad (int* address, System.Runtime.Intrinsics.Vector128<int> mask);
static member MaskLoad : nativeptr<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<int>
Parameters
- address
- Int32*
Returns
Applies to
MaskLoad(Int64*, Vector256<Int64>)
- Source:
- Avx2.cs
- Source:
- Avx2.cs
- Source:
- Avx2.cs
__m256i _mm256_maskload_epi64 (__int64 const* mem_addr, __m256i mask)
VPMASKMOVQ ymm, ymm, m256
public:
static System::Runtime::Intrinsics::Vector256<long> MaskLoad(long* address, System::Runtime::Intrinsics::Vector256<long> mask);
public static System.Runtime.Intrinsics.Vector256<long> MaskLoad (long* address, System.Runtime.Intrinsics.Vector256<long> mask);
static member MaskLoad : nativeptr<int64> * System.Runtime.Intrinsics.Vector256<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Parameters
- address
- Int64*
Returns
Applies to
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