Bagikan melalui


SpeechSynthesizer.BookmarkReached Kejadian

Definisi

Dimunculkan saat SpeechSynthesizer menemukan bookmark dalam perintah.

public:
 event EventHandler<System::Speech::Synthesis::BookmarkReachedEventArgs ^> ^ BookmarkReached;
public event EventHandler<System.Speech.Synthesis.BookmarkReachedEventArgs> BookmarkReached;
member this.BookmarkReached : EventHandler<System.Speech.Synthesis.BookmarkReachedEventArgs> 
Public Custom Event BookmarkReached As EventHandler(Of BookmarkReachedEventArgs) 

Jenis Acara

Contoh

Contoh berikut membuat perintah yang menyertakan dua marka buku dan mengirim output ke file WAV untuk pemutaran. Handler untuk BookmarkReached peristiwa menulis nama bookmark dan posisinya di aliran audio saat peristiwa dinaikkan ke konsol.

using System;
using System.Speech.Synthesis;

namespace SampleSynthesis
{
  class Program
  {
    static void Main(string[] args)
    {

      // Initialize a new instance of the SpeechSynthesizer.
      using (SpeechSynthesizer synth = new SpeechSynthesizer())
      {

        // Configure the audio output.
        synth.SetOutputToWaveFile(@"C:\test\weather.wav");

        // Create a SoundPlayer instance to play the output audio file.
        System.Media.SoundPlayer m_SoundPlayer =
          new System.Media.SoundPlayer(@"C:\test\weather.wav");

        // Build a prompt and append bookmarks.
        PromptBuilder builder = new PromptBuilder(
          new System.Globalization.CultureInfo("en-US"));
        builder.AppendText(
          "The weather forecast for today is partly cloudy with some sun breaks.");
        builder.AppendBookmark("Daytime forecast");
        builder.AppendText(
          "Tonight's weather will be cloudy with a 30% chance of showers.");
        builder.AppendBookmark("Nighttime forecast");

        // Add a handler for the BookmarkReached event.
        synth.BookmarkReached +=
          new EventHandler<BookmarkReachedEventArgs>(synth_BookmarkReached);

        // Speak the prompt and play back the output file.
        synth.Speak(builder);
        m_SoundPlayer.Play();
      }

      Console.WriteLine();
      Console.WriteLine("Press any key to exit...");
      Console.ReadKey();
    }

    // Write the name and position of the bookmark to the console.
    static void synth_BookmarkReached(object sender, BookmarkReachedEventArgs e)
    {
      Console.WriteLine("Bookmark ({0}) reached at: {1} ",
        e.Bookmark, e.AudioPosition);
    }
  }
}

Keterangan

meningkatkan SpeechSynthesizer peristiwa ini saat memproses salah Speaksatu metode , , SpeakAsyncSpeakSsml, atau SpeakSsmlAsync . Untuk informasi tentang data yang terkait dengan peristiwa, lihat BookmarkReachedEventArgs.

Anda dapat menambahkan marka buku menggunakan AppendBookmark metode .

Berlaku untuk