InkCanvas.DefaultDrawingAttributes Properti
Definisi
Penting
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Mendapatkan atau mengatur atribut gambar yang diterapkan pada goresan tinta baru yang dibuat pada InkCanvas.
public:
property System::Windows::Ink::DrawingAttributes ^ DefaultDrawingAttributes { System::Windows::Ink::DrawingAttributes ^ get(); void set(System::Windows::Ink::DrawingAttributes ^ value); };
public System.Windows.Ink.DrawingAttributes DefaultDrawingAttributes { get; set; }
member this.DefaultDrawingAttributes : System.Windows.Ink.DrawingAttributes with get, set
Public Property DefaultDrawingAttributes As DrawingAttributes
Nilai Properti
Atribut gambar default untuk InkCanvas.
Contoh
Contoh berikut menunjukkan cara menggunakan dua DrawingAttributes objek untuk mensimulasikan pengalaman menggunakan pena dan penyorot pada yang sama InkCanvas. Contoh mengasumsikan bahwa elemen akar dalam file bahasa markup (XAML) disebut DockPanelroot
. Ini juga mengasumsikan bahwa ada yang Button dipanggil switchHighlighter
dan bahwa Click peristiwa terhubung ke penanganan aktivitas.
InkCanvas inkCanvas1 = new InkCanvas();
DrawingAttributes inkDA;
DrawingAttributes highlighterDA;
bool useHighlighter = false;
// Add an InkCanvas to the window, and allow the user to
// switch between using a green pen and a purple highlighter
// on the InkCanvas.
private void WindowLoaded(object sender, EventArgs e)
{
inkCanvas1.Background = Brushes.DarkSlateBlue;
inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen;
root.Children.Add(inkCanvas1);
// Set up the DrawingAttributes for the pen.
inkDA = new DrawingAttributes();
inkDA.Color = Colors.SpringGreen;
inkDA.Height = 5;
inkDA.Width = 5;
inkDA.FitToCurve = false;
// Set up the DrawingAttributes for the highlighter.
highlighterDA = new DrawingAttributes();
highlighterDA.Color = Colors.Orchid;
highlighterDA.IsHighlighter = true;
highlighterDA.IgnorePressure = true;
highlighterDA.StylusTip = StylusTip.Rectangle;
highlighterDA.Height = 30;
highlighterDA.Width = 10;
inkCanvas1.DefaultDrawingAttributes = inkDA;
}
// Create a button called switchHighlighter and use
// SwitchHighlighter_Click to handle the Click event.
// The useHighlighter variable is a boolean that indicates
// whether the InkCanvas renders ink as a highlighter.
// Switch between using the 'pen' DrawingAttributes and the
// 'highlighter' DrawingAttributes.
void SwitchHighlighter_Click(Object sender, RoutedEventArgs e)
{
useHighlighter = !useHighlighter;
if (useHighlighter)
{
switchHighlighter.Content = "Use Pen";
inkCanvas1.DefaultDrawingAttributes = highlighterDA;
}
else
{
switchHighlighter.Content = "Use Highlighter";
inkCanvas1.DefaultDrawingAttributes = inkDA;
}
}
Private WithEvents inkCanvas1 As New InkCanvas()
Private inkDA As DrawingAttributes
Private highlighterDA As DrawingAttributes
Private useHighlighter As Boolean = False
' Add an InkCanvas to the window, and allow the user to
' switch between using a green pen and a purple highlighter
' on the InkCanvas.
Private Sub WindowLoaded(ByVal sender As Object, ByVal e As RoutedEventArgs)
inkCanvas1.Background = Brushes.DarkSlateBlue
inkCanvas1.DefaultDrawingAttributes.Color = Colors.SpringGreen
' Add the InkCanvas to the DockPanel, named root.
root.Children.Add(inkCanvas1)
' Set up the DrawingAttributes for the pen.
inkDA = New DrawingAttributes()
With inkDA
.Color = Colors.SpringGreen
.Height = 5
.Width = 5
.FitToCurve = True
End With
' Set up the DrawingAttributes for the highlighter.
highlighterDA = New DrawingAttributes()
With highlighterDA
.Color = Colors.Orchid
.IsHighlighter = True
.IgnorePressure = True
.StylusTip = StylusTip.Rectangle
.Height = 30
.Width = 10
End With
inkCanvas1.DefaultDrawingAttributes = inkDA
End Sub
' Create a button called switchHighlighter and use
' SwitchHighlighter_Click to handle the Click event.
' The useHighlighter variable is a boolean that indicates
' whether the InkCanvas renders ink as a highlighter.
' Switch between using the 'pen' DrawingAttributes and the
' 'highlighter' DrawingAttributes when the user clicks on .
Private Sub SwitchHighlighter_Click(ByVal sender As [Object], ByVal e As RoutedEventArgs)
useHighlighter = Not useHighlighter
If useHighlighter Then
switchHighlighter.Content = "Use Pen"
inkCanvas1.DefaultDrawingAttributes = highlighterDA
Else
switchHighlighter.Content = "Use Highlighter"
inkCanvas1.DefaultDrawingAttributes = inkDA
End If
End Sub
Contoh berikut menunjukkan cara mengikat properti ke DefaultDrawingAttributes sumber data.
<Canvas.Resources>
<!--Define an array containing some DrawingAttributes.-->
<x:Array x:Key="MyDrawingAttributes" x:Type="{x:Type DrawingAttributes}">
<DrawingAttributes Color="Black" FitToCurve="true" Width="3" Height="3"/>
<DrawingAttributes Color="Blue" FitToCurve="false" Width="5" Height="5"/>
<DrawingAttributes Color="Red" FitToCurve="true" Width="7" Height="7"/>
</x:Array>
<!--Create a DataTemplate to display the DrawingAttributes shown above-->
<DataTemplate DataType="{x:Type DrawingAttributes}" >
<Border Width="80" Height="{Binding Path=Height}">
<Border.Background >
<SolidColorBrush Color="{Binding Path=Color}"/>
</Border.Background>
</Border>
</DataTemplate>
</Canvas.Resources>
<!--Bind the InkCavas' DefaultDrawingAtributes to
a Listbox, called lbDrawingAttributes.-->
<InkCanvas Name="inkCanvas1" Background="LightGreen"
Canvas.Top="400" Canvas.Left="0"
Height="400" Width="400"
DefaultDrawingAttributes="{Binding
ElementName=lbDrawingAttributes, Path=SelectedItem}"
>
</InkCanvas>
<!--Use the array, MyDrawingAttributes, to populate a ListBox-->
<ListBox Name="lbDrawingAttributes"
Canvas.Top="400" Canvas.Left="450"
Height="100" Width="100"
ItemsSource="{StaticResource MyDrawingAttributes}" />
Keterangan
Mengatur properti ini hanya akan memengaruhi stroke baru yang dibuat setelah properti ini ditetapkan. Untuk menerapkan atribut gambar baru ke objek yang sudah dibuat Stroke , akses satu per Strokes satu menggunakan properti .
Informasi Properti Dependensi
Bidang pengidentifikasi | DefaultDrawingAttributesProperty |
Properti metadata diatur ke true |
Tidak ada |