Bagikan melalui


Transform3D.Transform Metode

Definisi

Mengubah objek atau array objek yang ditentukan.

Overload

Transform(Point3D)

Point3DMentransformasi .

Transform(Point3D[])

Mengubah array Point3D objek yang ditentukan.

Transform(Point4D)

Point4DMentransformasi .

Transform(Point4D[])

Mengubah array Point4D objek yang ditentukan.

Transform(Vector3D)

Vector3DMentransformasi .

Transform(Vector3D[])

Mengubah array Vector3D objek yang ditentukan.

Transform(Point3D)

Point3DMentransformasi .

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

Parameter

point
Point3D

Point3D untuk diubah.

Mengembalikan

Point3D yang ditransformasi.

Berlaku untuk

Transform(Point3D[])

Mengubah array Point3D objek yang ditentukan.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

Parameter

points
Point3D[]

Array objek Point3D untuk diubah.

Berlaku untuk

Transform(Point4D)

Point4DMentransformasi .

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

Parameter

point
Point4D

Point4D untuk diubah.

Mengembalikan

Point4D yang ditransformasi.

Berlaku untuk

Transform(Point4D[])

Mengubah array Point4D objek yang ditentukan.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

Parameter

points
Point4D[]

Array objek Point4D untuk diubah.

Berlaku untuk

Transform(Vector3D)

Vector3DMentransformasi .

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

Parameter

vector
Vector3D

Vector3D untuk diubah.

Mengembalikan

Vektor3D yang diubah.

Berlaku untuk

Transform(Vector3D[])

Mengubah array Vector3D objek yang ditentukan.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

Parameter

vectors
Vector3D[]

Array objek Vector3D untuk diubah.

Berlaku untuk