TemplateVisualStateAttribute.Name Property
Definition
Important
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Gets or sets the name of the state that the control can be in.
public:
property System::String ^ Name { System::String ^ get(); void set(System::String ^ value); };
public string Name { get; set; }
member this.Name : string with get, set
Public Property Name As String
Property Value
The name of the state that the control can be in.
Examples
The following example shows the class signature for the NumericUpDown
control. This example specifies that the NumericUpDown
control uses four visual states. Two states, named Positive
and Negative
, are in the VisualStateGroup named ValueStates
. The other two states, name Focused
and Unfocused
, are in the VisualStateGroup named FocusedStates
. For the entire example, see Creating a Control That Has a Customizable Appearance.
[TemplatePart(Name = "UpButtonElement", Type = typeof(RepeatButton))]
[TemplatePart(Name = "DownButtonElement", Type = typeof(RepeatButton))]
[TemplateVisualState(Name = "Positive", GroupName = "ValueStates")]
[TemplateVisualState(Name = "Negative", GroupName = "ValueStates")]
[TemplateVisualState(Name = "Focused", GroupName = "FocusedStates")]
[TemplateVisualState(Name = "Unfocused", GroupName = "FocusedStates")]
public class NumericUpDown : Control
<TemplatePart(Name:="UpButtonElement", Type:=GetType(RepeatButton))> _
<TemplatePart(Name:="DownButtonElement", Type:=GetType(RepeatButton))> _
<TemplateVisualState(Name:="Positive", GroupName:="ValueStates")> _
<TemplateVisualState(Name:="Negative", GroupName:="ValueStates")> _
<TemplateVisualState(Name:="Focused", GroupName:="FocusedStates")> _
<TemplateVisualState(Name:="Unfocused", GroupName:="FocusedStates")> _
Public Class NumericUpDown
Inherits Control
Remarks
The TemplateVisualStateAttribute.Name property corresponds to the VisualState.Name property of a VisualState. To specify what VisualState belongs in a control's ControlTemplate, set the TemplateVisualStateAttribute.Name property.