GameInputArcadeStickButtons
Enumerates inputs from an arcade stick.
Syntax
typedef enum GameInputArcadeStickButtons
{
GameInputArcadeStickNone = 0x00000000,
GameInputArcadeStickMenu = 0x00000001,
GameInputArcadeStickView = 0x00000002,
GameInputArcadeStickUp = 0x00000004,
GameInputArcadeStickDown = 0x00000008,
GameInputArcadeStickLeft = 0x00000010,
GameInputArcadeStickRight = 0x00000020,
GameInputArcadeStickAction1 = 0x00000040,
GameInputArcadeStickAction2 = 0x00000080,
GameInputArcadeStickAction3 = 0x00000100,
GameInputArcadeStickAction4 = 0x00000200,
GameInputArcadeStickAction5 = 0x00000400,
GameInputArcadeStickAction6 = 0x00000800,
GameInputArcadeStickSpecial1 = 0x00001000,
GameInputArcadeStickSpecial2 = 0x00002000
} GameInputArcadeStickButtons
Constants
Constant | Description |
---|---|
GameInputArcadeStickNone | Neutral state of the arcade stick. |
GameInputArcadeStickMenu | Menu button pressed. |
GameInputArcadeStickView | View button pressed. |
GameInputArcadeStickUp | Up input from the arcade stick. |
GameInputArcadeStickDown | Down input from the arcade stick. |
GameInputArcadeStickLeft | Left input from the arcade stick. |
GameInputArcadeStickRight | Right input from the arcade stick. |
GameInputArcadeStickAction1 | Action button 1 pressed. |
GameInputArcadeStickAction2 | Action button 2 pressed. |
GameInputArcadeStickAction3 | Action button 3 pressed. |
GameInputArcadeStickAction4 | Action button 4 pressed. |
GameInputArcadeStickAction5 | Action button 5 pressed. |
GameInputArcadeStickAction6 | Action button 6 pressed. |
GameInputArcadeStickSpecial1 | Special button 1 pressed. |
GameInputArcadeStickSpecial2 | Special button 2 pressed. |
Remarks
This enumeration is used in the GameInputArcadeStickState structure. You can combine values to read multiple buttons simultaneously.
For more information, see the Getting data from readings section of GameInput readings.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles