GameInputArcadeStickState

Describes the state of an arcade stick.

Syntax

typedef struct GameInputArcadeStickState {  
    GameInputArcadeStickButtons buttons;  
} GameInputArcadeStickState  

Members

buttons
Type: GameInputArcadeStickButtons

The inputs from an arcade stick.

Remarks

This structure is used by the IGameInputReading::GetArcadeStickState method.

For more information, see the Getting data from readings section of GameInput readings. For a related code example, see A simple gamepad input loop.

Requirements

Header: GameInput.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

Overview of GameInput
GameInput