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Effect.CommitChanges Method

Propagates the state change that occurs inside of an active pass to the device before rendering.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public void CommitChanges ()

Remarks

If the application changes any effect state using the Effect class members that modify state inside of an Begin/End matching pair, the application must call CommitChanges before any of the various DrawPrimitives methods are called to propagate state changes to the device before rendering. If no state changes occur within an Begin/End matching pair, it is not necessary to call CommitChanges.

See Also

Reference

Effect Class
Effect Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista