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VertexShader.Dispose Method ()

Immediately releases the unmanaged resources used by this object.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public void Dispose ()

Remarks

Call Dispose when you are finished using the VertexShader. The Dispose method leaves the VertexShader in an unusable state. After calling Dispose, you must release all references to the VertexShader so the garbage collector can reclaim the memory that the VertexShader was occupying.

Note

Always call Dispose before you release your last reference to the VertexShader. Otherwise, the resources it is using will not be freed until the garbage collector calls the VertexShader object's Finalize method.

See Also

Reference

VertexShader Class
VertexShader Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista