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VertexShader Members

The following tables list the members exposed by the VertexShader type.

Public Constructors

Name Description
Public Method VertexShader Initializes a new instance of the VertexShader class.

Public Properties

Name Description
Public Property GraphicsDevice Gets the GraphicsDevice associated with this VertexShader.
Public Property IsDisposed Gets a value that indicates whether the object is disposed.
Public Property Name Gets the name of this vertex shader.
Public Property Tag Gets the resource tags for this vertex shader.

Public Methods

Name Description
Public Method Dispose Overloaded. Immediately releases the unmanaged resources used by this object.
Public Method Equals Overloaded. Returns a value that indicates whether the current instance is equal to a specified object.
Public Method GetHashCode Gets the hash code for this instance.
Public Method GetShaderCode Gets the shader byte code.
Public Method GetType (Inherited from Object.)
Public Method Static op_Equality Compares two objects to determine whether they are the same.
Public Method Static op_Inequality Compares two objects to determine whether they are different.
Public Method ReferenceEquals (Inherited from Object.)
Public Method ToString Retrieves a string representation of this object.

Protected Methods

Name Description
Protected Method Finalize Allows this object to attempt to free resources and perform other cleanup operations before garbage collection reclaims the object.
Protected Method MemberwiseClone (Inherited from Object.)
Protected Method raise_Disposing Raises the Disposing event when called from within a derived class.

Public Events

Name Description
Public Event Disposing Occurs when Dispose is called or when this object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.

See Also

Reference

VertexShader Class
Microsoft.Xna.Framework.Graphics Namespace