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Matrix.CreateWorld Method (Vector3, Vector3, Vector3)

Creates a world matrix with the specified parameters.

Syntax

'Declaration
Public Shared Function CreateWorld ( _
         position As Vector3, _
         forward As Vector3, _
         up As Vector3 _
) As Matrix 
public static Matrix CreateWorld (
         Vector3 position,
         Vector3 forward,
         Vector3 up
)
public:
static Matrix CreateWorld(
         Vector3 position,
         Vector3 forward,
         Vector3 up
)

Parameters

  • position
    Type: Vector3
    Position of the object. This value is used in translation operations.
  • forward
    Type: Vector3
    Forward direction of the object.
  • up
    Type: Vector3
    Upward direction of the object; usually [0, 1, 0].

Return Value

Type: Matrix
The created world matrix.

Remarks

This matrix includes rotation and translation, but not scaling.

Requirements

Namespace: Microsoft.Xna.Framework

Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

See Also

Reference

Matrix Structure
CreateScale
Matrix Members
Microsoft.Xna.Framework Namespace

Platforms

Windows Phone