Matrix.CreateWorld Method (Vector3, Vector3, Vector3)
Creates a world matrix with the specified parameters.
Syntax
'Declaration
Public Shared Function CreateWorld ( _
position As Vector3, _
forward As Vector3, _
up As Vector3 _
) As Matrix
public static Matrix CreateWorld (
Vector3 position,
Vector3 forward,
Vector3 up
)
public:
static Matrix CreateWorld(
Vector3 position,
Vector3 forward,
Vector3 up
)
Parameters
- position
Type: Vector3
Position of the object. This value is used in translation operations. - forward
Type: Vector3
Forward direction of the object. - up
Type: Vector3
Upward direction of the object; usually [0, 1, 0].
Return Value
Type: Matrix
The created world matrix.
Remarks
This matrix includes rotation and translation, but not scaling.
Requirements
Namespace: Microsoft.Xna.Framework
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
See Also
Reference
Matrix Structure
CreateScale
Matrix Members
Microsoft.Xna.Framework Namespace
Platforms
Windows Phone