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IGipGameControllerInputSink.OnMessageReceived Metode

Definisi

Peristiwa yang dimunculkan saat pesan diterima.

public:
 void OnMessageReceived(unsigned long long timestamp, GipMessageClass messageClass, byte messageId, byte sequenceId, Platform::Array <byte> ^ messageBuffer);
void OnMessageReceived(uint64_t const& timestamp, GipMessageClass const& messageClass, byte const& messageId, byte const& sequenceId, winrt::array_view <byte> const& messageBuffer);
public void OnMessageReceived(ulong timestamp, GipMessageClass messageClass, byte messageId, byte sequenceId, byte[] messageBuffer);
function onMessageReceived(timestamp, messageClass, messageId, sequenceId, messageBuffer)
Public Sub OnMessageReceived (timestamp As ULong, messageClass As GipMessageClass, messageId As Byte, sequenceId As Byte, messageBuffer As Byte())

Parameter

timestamp
UInt64

unsigned long long

uint64_t

Tanda waktu peristiwa.

messageClass
GipMessageClass

Kelas pesan.

messageId
Byte

byte

ID pesan.

sequenceId
Byte

byte

ID urutan pesan.

messageBuffer

Byte[]

byte[]

Buffer yang berisi pesan.

Berlaku untuk