struktur CD3D11_RENDER_TARGET_VIEW_DESC1 (d3d11_3.h)
Menjelaskan subsumber daya dari sumber daya yang dapat diakses menggunakan tampilan target render.
Sintaks
struct CD3D11_RENDER_TARGET_VIEW_DESC1 : D3D11_RENDER_TARGET_VIEW_DESC1 {
void CD3D11_RENDER_TARGET_VIEW_DESC1();
void CD3D11_RENDER_TARGET_VIEW_DESC1(
const D3D11_RENDER_TARGET_VIEW_DESC1 & o
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT planeSlice
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Buffer *unnamedParam1,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Texture1D *pTex1D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Texture2D *pTex2D,
D3D11_RTV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT planeSlice
);
void CD3D11_RENDER_TARGET_VIEW_DESC1(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstWSlice,
UINT wSize
);
void ~CD3D11_RENDER_TARGET_VIEW_DESC1();
};
Warisan
Struktur CD3D11_RENDER_TARGET_VIEW_DESC1 mengimplementasikan D3D11_RENDER_TARGET_VIEW_DESC1.
Anggota
void CD3D11_RENDER_TARGET_VIEW_DESC1()
TBD
void CD3D11_RENDER_TARGET_VIEW_DESC1( const D3D11_RENDER_TARGET_VIEW_DESC1 & o)
void CD3D11_RENDER_TARGET_VIEW_DESC1( D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Buffer *unnamedParam1, DXGI_FORMAT format, UINT firstElement, UINT numElements)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture1D *pTex1D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture2D *pTex2D, D3D11_RTV_DIMENSION viewDimension, DXGI_FORMAT format, UINT mipSlice, UINT firstArraySlice, UINT arraySize, UINT planeSlice)
void CD3D11_RENDER_TARGET_VIEW_DESC1( ID3D11Texture3D *pTex3D, DXGI_FORMAT format, UINT mipSlice, UINT firstWSlice, UINT wSize)
void ~CD3D11_RENDER_TARGET_VIEW_DESC1()
TBD
Keterangan
Deskripsi tampilan target render diteruskan ke ID3D11Device3::CreateRenderTargetView1 untuk membuat target render.
Tampilan target render tidak dapat menggunakan format berikut:
- Format tanpa jenis apa pun.
- DXGI_FORMAT_R32G32B32 apakah tampilan akan digunakan untuk mengikat buffer (vertex, indeks, konstanta, atau stream-output).
Persyaratan
Persyaratan | Nilai |
---|---|
Header | d3d11_3.h |