struktur CD3DX12_DEPTH_STENCIL_DESC
Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_DEPTH_STENCIL_DESC yang mudah.
Sintaks
struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC{
CD3DX12_DEPTH_STENCIL_DESC();
explicit CD3DX12_DEPTH_STENCIL_DESC(const D3D12_DEPTH_STENCIL_DESC& o);
explicit CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT);
explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc);
~CD3DX12_DEPTH_STENCIL_DESC();
operator const D3D12_DEPTH_STENCIL_DESC&() const;
};
Anggota
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CD3DX12_DEPTH_STENCIL_DESC()
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Membuat instans D3DX12_DEPTH_STENCIL_DESC baru yang belum diinisialisasi.
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CD3DX12_DEPTH_STENCIL_DESC eksplisit(const D3D12_DEPTH_STENCIL_DESC&o)
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Membuat instans baru D3DX12_DEPTH_STENCIL_DESC, diinisialisasi dengan konten struktur D3D12_DEPTH_STENCIL_DESC lain.
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CD3DX12_DEPTH_STENCIL_DESC eksplisit(CD3DX12_DEFAULT)
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Membuat instans baru D3DX12_DEPTH_STENCIL_DESC, diinisialisasi dengan parameter default.
DepthEnable = TRUE; DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D12_COMPARISON_FUNC_LESS; StencilEnable = FALSE; StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp;
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CD3DX12_DEPTH_STENCIL_DESC eksplisit(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, Stensil UINT8WriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_ COMPARISON_FUNC backStencilFunc)
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Membuat instans baru D3DX12_DEPTH_STENCIL_DESC, menginisialisasi parameter berikut:
Kedalaman BOOLEnable
D3D12_DEPTH_WRITE_MASK depthWriteMask
D3D12_COMPARISON_FUNC depthFunc
Stensil BOOLEnable
Stensil UINT8ReadMask
Stensil UINT8WriteMask
D3D12_STENCIL_OP frontStencilFailOp
D3D12_STENCIL_OP frontStencilDepthFailOp
D3D12_STENCIL_OP frontStencilPassOp
D3D12_COMPARISON_FUNC frontStencilFunc
D3D12_STENCIL_OP backStencilFailOp
D3D12_STENCIL_OP backStencilDepthFailOp
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~CD3DX12_DEPTH_STENCIL_DESC()
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Menghancurkan instans CD3DX12_DEPTH_STENCIL_DESC.
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const operator D3D12_DEPTH_STENCIL_DESC&() const
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Menentukan operator &pass-by-reference untuk jenis struktur induk.
Persyaratan
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