struktur CD3DX12_RESOURCE_DESC

Struktur pembantu untuk mengaktifkan inisialisasi struktur D3D12_RESOURCE_DESC yang mudah.

Sintaks

struct CD3DX12_RESOURCE_DESC  : public D3D12_RESOURCE_DESC{
                        CD3DX12_RESOURCE_DESC();
                        explicit CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC& o);
                        CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION dimension, UINT64 alignment, UINT64 width, UINT height, UINT16 depthOrArraySize, UINT16 mipLevels, DXGI_FORMAT format, UINT sampleCount, UINT sampleQuality, D3D12_TEXTURE_LAYOUT layout, D3D12_RESOURCE_FLAGS flags);
  CD3DX12_RESOURCE_DESC static inline Buffer(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE);
  CD3DX12_RESOURCE_DESC static inline Buffer(UINT64 width, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, UINT64 alignment = 0);
  CD3DX12_RESOURCE_DESC static inline Tex1D(DXGI_FORMAT format, UINT64 width, UINT16 arraySize = 1, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
  CD3DX12_RESOURCE_DESC static inline Tex2D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 arraySize = 1, UINT16 mipLevels = 0, UINT sampleCount = 1, UINT sampleQuality = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
  CD3DX12_RESOURCE_DESC static inline Tex3D(DXGI_FORMAT format, UINT64 width, UINT height, UINT16 depth, UINT16 mipLevels = 0, D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE, D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN, UINT64 alignment = 0);
  UINT16                inline Depth() const;
  UINT16                inline ArraySize() const;
  UINT8                 inline PlaneCount(ID3D12Device* pDevice) const;
  UINT                  inline Subresources(ID3D12Device* pDevice) const;
  UINT                  inline CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice);
                        operator const D3D12_RESOURCE_DESC&() const;
                        operator == (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r);
                        operator !=  (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r);
};

Anggota

CD3DX12_RESOURCE_DESC()

Membuat instans CD3DX12_RESOURCE_DESC baru yang belum diinisialisasi.

CD3DX12_RESOURCE_DESC eksplisit(const D3D12_RESOURCE_DESC&o)

Membuat instans baru CD3DX12_RESOURCE_DESC, diinisialisasi dengan konten struktur D3D12_RESOURCE_DESC lain.

CD3DX12_RESOURCE_DESC(dimensi D3D12_RESOURCE_DIMENSION, perataan UINT64, lebar UINT64, tinggi UINT, UINT16 depthOrArraySize, UINT16 mipLevels, format DXGI_FORMAT, UINT sampleCount, UINT sampleQuality, tata letak D3D12_TEXTURE_LAYOUT, bendera D3D12_RESOURCE_FLAGS)

Membuat instans baru CD3DX12_RESOURCE_DESC, menginisialisasi parameter berikut:

dimensi D3D12_RESOURCE_DIMENSION

Perataan UINT64

Lebar UINT64

Tinggi UINT

Kedalaman UINT16OrArraySize

UINT16 mipLevels

format DXGI_FORMAT

UINT sampleCount

Sampel UINTQuality

tata letak D3D12_TEXTURE_LAYOUT

bendera D3D12_RESOURCE_FLAGS

Buffer sebaris statis(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo, bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE)

Menentukan fungsi yang menginisialisasi parameter berikut:

D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo

(opt) bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE

Buffer sebaris statis(lebar UINT64, bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE, perataan UINT64 = 0)

Menentukan fungsi yang menginisialisasi parameter berikut:

Lebar UINT64

(opt) bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE

(opt) Perataan UINT64 = 0

Tex1D sebaris statis(format DXGI_FORMAT, lebar UINT64, arraySize UINT16 = 1, UINT16 mipLevels = 0, bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE, tata letak D3D12_TEXTURE_LAYOUT = D3D12_TEXTURE_LAYOUT_UNKNOWN, perataan UINT64 = 0)

Menentukan fungsi yang menginisialisasi parameter berikut:

format DXGI_FORMAT

Lebar UINT64

(opt) ArraySize UINT16 = 1

(opt) UINT16 mipLevels = 0

(opt) bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE

(opt) tata letak D3D12_TEXTURE_LAYOUT = D3D12_TEXTURE_LAYOUT_UNKNOWN

(opt) Perataan UINT64 = 0

format Tex2D sebaris statis(DXGI_FORMAT, lebar UINT64, tinggi UINT, arraySize UINT16 = 1, UINT16 mipLevels = 0, UINT sampleCount = 1, UINT sampleQuality = 0, bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE, tata letak D3D12_TEXTURE_LAYOUT = D3D12_TEXTURE_LAYOUT_UNKNOWN, perataan UINT64 = 0)

Menentukan fungsi yang menginisialisasi parameter berikut:

format DXGI_FORMAT

Lebar UINT64

Tinggi UINT

(opt) ArraySize UINT16 = 1

(opt) UINT16 mipLevels = 0

(opt) UINT sampleCount = 1

(opt) Sampel UINTQuality = 0

(opt) bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE

(opt) tata letak D3D12_TEXTURE_LAYOUT = D3D12_TEXTURE_LAYOUT_UNKNOWN

(opt) Perataan UINT64 = 0

Tex3D sebaris statis(format DXGI_FORMAT, lebar UINT64, tinggi UINT, kedalaman UINT16, UINT16 mipLevels = 0, bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE, tata letak D3D12_TEXTURE_LAYOUT = D3D12_TEXTURE_LAYOUT_UNKNOWN, perataan UINT64 = 0)

Menentukan fungsi yang menginisialisasi parameter berikut:

format DXGI_FORMAT

Lebar UINT64

Tinggi UINT

Kedalaman UINT16

(opt) UINT16 mipLevels = 0

(opt) bendera D3D12_RESOURCE_FLAGS = D3D12_RESOURCE_FLAG_NONE

(opt) tata letak D3D12_TEXTURE_LAYOUT = D3D12_TEXTURE_LAYOUT_UNKNOWN

(opt) Perataan UINT64 = 0

inline Depth() const

Jika Dimensi == D3D12_RESOURCE_DIMENSION_TEXTURE3D, mengembalikan DepthOrArraySize. Jika Dimensi != D3D12_RESOURCE_DIMENSION_TEXTURE3D, mengembalikan 1.

const arraySize() sebaris

Jika Dimensi != D3D12_RESOURCE_DIMENSION_TEXTURE3D, mengembalikan DepthOrArraySize. Jika Dimensi == D3D12_RESOURCE_DIMENSION_TEXTURE3D, mengembalikan 1. Lihat D3D12_RESOURCE_DIMENSION_TEXTURE3D.

inline PlaneCount(ID3D12Device* pDevice) const

Mengembalikan D3D12GetFormatPlaneCount(pDevice, Format). Lihat D3D12GetFormatPlaneCount dan ID3D12Device.

inline Subresources(ID3D12Device* pDevice) const

Mengembalikan jumlah sub-sumber daya, dihitung sebagai MipLevels * ArraySize() * PlaneCount(pDevice).

inline CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice)

Menghitung indeks sub sumber daya, dengan menggunakan D3D12CalcSubresource.

const operator D3D12_RESOURCE_DESC&() const

Menentukan operator &pass-by-reference untuk jenis struktur induk.

operator == (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r)

Mengembalikan true jika semua anggota dari setiap struktur identik.

operator != (const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r)

Mengembalikan false jika semua anggota dari setiap struktur identik.

Persyaratan

Persyaratan Value
Header
D3dx12.h

Baca juga

D3D12_RESOURCE_DESC

Struktur Pembantu untuk D3D12