enumerasi D3D12_STATE_SUBOBJECT_TYPE (d3d12.h)
Jenis subobjek status. Gunakan dengan D3D12_STATE_SUBOBJECT.
Sintaks
typedef enum D3D12_STATE_SUBOBJECT_TYPE {
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG = 0,
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE = 1,
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE = 2,
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK = 3,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY = 5,
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION = 6,
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 7,
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION = 8,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG = 9,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG = 10,
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP = 11,
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1,
D3D12_STATE_SUBOBJECT_TYPE_WORK_GRAPH,
D3D12_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT,
D3D12_STATE_SUBOBJECT_TYPE_BLEND,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
D3D12_STATE_SUBOBJECT_TYPE_RASTERIZER,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
D3D12_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT,
D3D12_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE,
D3D12_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY,
D3D12_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT,
D3D12_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
D3D12_STATE_SUBOBJECT_TYPE_FLAGS,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
D3D12_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
D3D12_STATE_SUBOBJECT_TYPE_GENERIC_PROGRAM,
D3D12_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2,
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID
} ;
Konstanta
D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG Nilai: 0 Jenis subobject D3D12_STATE_OBJECT_CONFIG. |
D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE Nilai: 1 Jenis subobject D3D12_GLOBAL_ROOT_SIGNATURE. |
D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE Nilai: 2 Jenis subobject D3D12_LOCAL_ROOT_SIGNATURE. |
D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK Nilai: 3 Jenis subobject D3D12_NODE_MASK. PENTING Pada beberapa versi DirectX Runtime, menentukan simpul melalui D3D12_NODE_MASK dalam D3D12_STATE_SUBOBJECT dengan jenis D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK, runtime akan salah menangani nilai masker simpul dari |
D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY Nilai: 5 Jenis subobject D3D12_DXIL_LIBRARY_DESC. |
D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION Nilai: 6 Jenis subobject D3D12_EXISTING_COLLECTION_DESC. |
D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION Nilai: 7 Jenis subobject D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION. |
D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION Nilai: 8 Jenis subobject D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION. |
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG Nilai: 9 Jenis subobject D3D12_RAYTRACING_SHADER_CONFIG. |
D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG Nilai: 10 Jenis subobject D3D12_RAYTRACING_PIPELINE_CONFIG. |
D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP Nilai: 11 Jenis subobject D3D12_HIT_GROUP_DESC |
D3D12_STATE_SUBOBJECT_TYPE_MAX_VALID Nilai tipe subobjek maksimum yang valid. |
Persyaratan
Header | d3d12.h |
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