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InertiaExpansionBehavior2D Class

Definition

Describes desired expansion behavior of an inertia processor.

public ref class InertiaExpansionBehavior2D sealed : System::Windows::Input::Manipulations::InertiaParameters2D
public sealed class InertiaExpansionBehavior2D : System.Windows.Input.Manipulations.InertiaParameters2D
type InertiaExpansionBehavior2D = class
    inherit InertiaParameters2D
Public NotInheritable Class InertiaExpansionBehavior2D
Inherits InertiaParameters2D
Inheritance
InertiaExpansionBehavior2D

Constructors

InertiaExpansionBehavior2D()

Initializes a new instance of the InertiaExpansionBehavior2D class.

Properties

DesiredDeceleration

Gets or sets the desired expansion deceleration, in coordinate units per millisecond squared.

DesiredExpansionX

Gets or sets the desired expansion along the x-axis, in coordinate units.

DesiredExpansionY

Gets or sets the desired expansion along the y-axis, in coordinate units.

InitialRadius

Gets or sets the initial average radius, in coordinate units.

InitialVelocityX

Gets or sets the initial expansion velocity along the x-axis, in coordinate units per millisecond.

InitialVelocityY

Gets or sets the initial expansion velocity along the y-axis, in coordinate units per millisecond.

Methods

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to