Breyta

Deila með


Transform3D.Transform Method

Definition

Transforms the specified object or array of objects.

Overloads

Transform(Point3D)

Transforms the specified Point3D.

Transform(Point3D[])

Transforms the specified array of Point3D objects.

Transform(Point4D)

Transforms the specified Point4D.

Transform(Point4D[])

Transforms the specified array of Point4D objects.

Transform(Vector3D)

Transforms the specified Vector3D.

Transform(Vector3D[])

Transforms the specified array of Vector3D objects.

Transform(Point3D)

Transforms the specified Point3D.

public:
 System::Windows::Media::Media3D::Point3D Transform(System::Windows::Media::Media3D::Point3D point);
public System.Windows.Media.Media3D.Point3D Transform (System.Windows.Media.Media3D.Point3D point);
override this.Transform : System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Function Transform (point As Point3D) As Point3D

Parameters

point
Point3D

Point3D to transform.

Returns

Transformed Point3D.

Applies to

Transform(Point3D[])

Transforms the specified array of Point3D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point3D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point3D[] points);
override this.Transform : System.Windows.Media.Media3D.Point3D[] -> unit
Public Sub Transform (points As Point3D())

Parameters

points
Point3D[]

Array of Point3D objects to transform.

Applies to

Transform(Point4D)

Transforms the specified Point4D.

public:
 System::Windows::Media::Media3D::Point4D Transform(System::Windows::Media::Media3D::Point4D point);
public System.Windows.Media.Media3D.Point4D Transform (System.Windows.Media.Media3D.Point4D point);
override this.Transform : System.Windows.Media.Media3D.Point4D -> System.Windows.Media.Media3D.Point4D
Public Function Transform (point As Point4D) As Point4D

Parameters

point
Point4D

Point4D to transform.

Returns

Transformed Point4D.

Applies to

Transform(Point4D[])

Transforms the specified array of Point4D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Point4D> ^ points);
public void Transform (System.Windows.Media.Media3D.Point4D[] points);
override this.Transform : System.Windows.Media.Media3D.Point4D[] -> unit
Public Sub Transform (points As Point4D())

Parameters

points
Point4D[]

Array of Point4D objects to transform.

Applies to

Transform(Vector3D)

Transforms the specified Vector3D.

public:
 System::Windows::Media::Media3D::Vector3D Transform(System::Windows::Media::Media3D::Vector3D vector);
public System.Windows.Media.Media3D.Vector3D Transform (System.Windows.Media.Media3D.Vector3D vector);
override this.Transform : System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Function Transform (vector As Vector3D) As Vector3D

Parameters

vector
Vector3D

Vector3D to transform.

Returns

Transformed Vector3D.

Applies to

Transform(Vector3D[])

Transforms the specified array of Vector3D objects.

public:
 void Transform(cli::array <System::Windows::Media::Media3D::Vector3D> ^ vectors);
public void Transform (System.Windows.Media.Media3D.Vector3D[] vectors);
override this.Transform : System.Windows.Media.Media3D.Vector3D[] -> unit
Public Sub Transform (vectors As Vector3D())

Parameters

vectors
Vector3D[]

Array of Vector3D objects to transform.

Applies to