Athugasemd
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað aðskrá þig inn eða breyta skráasöfnum.
Aðgangur að þessari síðu krefst heimildar. Þú getur prófað að breyta skráasöfnum.
Describes the mapping of the given locally unique identifier (LUID) of a device to a graphics adapter handle.
Syntax
typedef struct _D3DKMT_OPENADAPTERFROMLUID {
LUID AdapterLuid;
[out] D3DKMT_HANDLE hAdapter;
} D3DKMT_OPENADAPTERFROMLUID;
Members
AdapterLuid
[in] A LUID that serves as an identifier for the device. LUID is defined in Dxgi.h.
[out] hAdapter
A handle to the graphics adapter for the device that the AdapterLuid member specifies. The adapter handle is returned from a call to the D3DKMTOpenAdapterFromLuid function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmthk.h (include D3dkmthk.h) |