Condividi tramite


GLES10.GlGenTextures Method

Definition

Overloads

GlGenTextures(Int32, IntBuffer)
GlGenTextures(Int32, Int32[], Int32)

GlGenTextures(Int32, IntBuffer)

[Android.Runtime.Register("glGenTextures", "(ILjava/nio/IntBuffer;)V", "")]
public static void GlGenTextures (int n, Java.Nio.IntBuffer? textures);
[<Android.Runtime.Register("glGenTextures", "(ILjava/nio/IntBuffer;)V", "")>]
static member GlGenTextures : int * Java.Nio.IntBuffer -> unit

Parameters

n
Int32
textures
IntBuffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGenTextures(Int32, Int32[], Int32)

[Android.Runtime.Register("glGenTextures", "(I[II)V", "")]
public static void GlGenTextures (int n, int[]? textures, int offset);
[<Android.Runtime.Register("glGenTextures", "(I[II)V", "")>]
static member GlGenTextures : int * int[] * int -> unit

Parameters

n
Int32
textures
Int32[]
offset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to