GLES20.GlDrawElements Method
Definition
Important
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Overloads
GlDrawElements(Int32, Int32, Int32, Buffer) | |
GlDrawElements(Int32, Int32, Int32, Int32) |
GlDrawElements(Int32, Int32, Int32, Buffer)
[Android.Runtime.Register("glDrawElements", "(IIILjava/nio/Buffer;)V", "")]
public static void GlDrawElements (int mode, int count, int type, Java.Nio.Buffer? indices);
[<Android.Runtime.Register("glDrawElements", "(IIILjava/nio/Buffer;)V", "")>]
static member GlDrawElements : int * int * int * Java.Nio.Buffer -> unit
Parameters
- mode
- Int32
- count
- Int32
- type
- Int32
- indices
- Buffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlDrawElements(Int32, Int32, Int32, Int32)
[Android.Runtime.Register("glDrawElements", "(IIII)V", "")]
public static void GlDrawElements (int mode, int count, int type, int offset);
[<Android.Runtime.Register("glDrawElements", "(IIII)V", "")>]
static member GlDrawElements : int * int * int * int -> unit
Parameters
- mode
- Int32
- count
- Int32
- type
- Int32
- offset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.