GLES20.GlGetShaderSource Method
Definition
Important
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Overloads
GlGetShaderSource(Int32) | |
GlGetShaderSource(Int32, Int32, IntBuffer, SByte) | |
GlGetShaderSource(Int32, Int32, Int32[], Int32, Byte[], Int32) |
GlGetShaderSource(Int32)
[Android.Runtime.Register("glGetShaderSource", "(I)Ljava/lang/String;", "")]
public static string? GlGetShaderSource (int shader);
[<Android.Runtime.Register("glGetShaderSource", "(I)Ljava/lang/String;", "")>]
static member GlGetShaderSource : int -> string
Parameters
- shader
- Int32
Returns
- Attributes
Remarks
Java documentation for android.opengl.GLES20.glGetShaderSource(int, int, java.nio.IntBuffer, byte)
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlGetShaderSource(Int32, Int32, IntBuffer, SByte)
[Android.Runtime.Register("glGetShaderSource", "(IILjava/nio/IntBuffer;B)V", "")]
public static void GlGetShaderSource (int shader, int bufsize, Java.Nio.IntBuffer? length, sbyte source);
[<Android.Runtime.Register("glGetShaderSource", "(IILjava/nio/IntBuffer;B)V", "")>]
static member GlGetShaderSource : int * int * Java.Nio.IntBuffer * sbyte -> unit
Parameters
- shader
- Int32
- bufsize
- Int32
- length
- IntBuffer
- source
- SByte
- Attributes
Remarks
Java documentation for android.opengl.GLES20.glGetShaderSource(int, int, java.nio.IntBuffer, byte)
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlGetShaderSource(Int32, Int32, Int32[], Int32, Byte[], Int32)
[Android.Runtime.Register("glGetShaderSource", "(II[II[BI)V", "")]
public static void GlGetShaderSource (int shader, int bufsize, int[]? length, int lengthOffset, byte[]? source, int sourceOffset);
[<Android.Runtime.Register("glGetShaderSource", "(II[II[BI)V", "")>]
static member GlGetShaderSource : int * int * int[] * int * byte[] * int -> unit
Parameters
- shader
- Int32
- bufsize
- Int32
- length
- Int32[]
- lengthOffset
- Int32
- source
- Byte[]
- sourceOffset
- Int32
- Attributes
Remarks
Java documentation for android.opengl.GLES20.glGetShaderSource(int, int, java.nio.IntBuffer, byte)
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.