SCNGeometrySource.FromMetalBuffer Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, NSString, nint, nint, nint) |
Metodo Factory per creare un nuovo SCNGeometrySource da un buffer di dati. |
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, SCNGeometrySourceSemantics, nint, nint, nint) |
Metodo Factory per creare un nuovo SCNGeometrySource da un buffer di dati. |
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, NSString, nint, nint, nint)
Metodo Factory per creare un nuovo SCNGeometrySource da un buffer di dati.
[Foundation.Export("geometrySourceWithBuffer:vertexFormat:semantic:vertexCount:dataOffset:dataStride:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.WatchOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static SceneKit.SCNGeometrySource FromMetalBuffer (Metal.IMTLBuffer mtlBuffer, Metal.MTLVertexFormat vertexFormat, Foundation.NSString geometrySourceSemantic, nint vertexCount, nint offset, nint stride);
static member FromMetalBuffer : Metal.IMTLBuffer * Metal.MTLVertexFormat * Foundation.NSString * nint * nint * nint -> SceneKit.SCNGeometrySource
Parametri
- mtlBuffer
- IMTLBuffer
- vertexFormat
- MTLVertexFormat
- geometrySourceSemantic
- NSString
- vertexCount
- System.System.IntPtr System.nativeint
- offset
- System.System.IntPtr System.nativeint
- stride
- System.System.IntPtr System.nativeint
Restituisce
- Attributi
Si applica a
FromMetalBuffer(IMTLBuffer, MTLVertexFormat, SCNGeometrySourceSemantics, nint, nint, nint)
Metodo Factory per creare un nuovo SCNGeometrySource da un buffer di dati.
public static SceneKit.SCNGeometrySource FromMetalBuffer (Metal.IMTLBuffer mtlBuffer, Metal.MTLVertexFormat vertexFormat, SceneKit.SCNGeometrySourceSemantics semantic, nint vertexCount, nint offset, nint stride);
static member FromMetalBuffer : Metal.IMTLBuffer * Metal.MTLVertexFormat * SceneKit.SCNGeometrySourceSemantics * nint * nint * nint -> SceneKit.SCNGeometrySource
Parametri
- mtlBuffer
- IMTLBuffer
- vertexFormat
- MTLVertexFormat
- semantic
- SCNGeometrySourceSemantics
- vertexCount
- System.System.IntPtr System.nativeint
- offset
- System.System.IntPtr System.nativeint
- stride
- System.System.IntPtr System.nativeint