SCNPhysicsBody Class
Definition
Important
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Adds physics simulation to an SCNNode.
[Foundation.Register("SCNPhysicsBody", true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public class SCNPhysicsBody : Foundation.NSObject, Foundation.INSCopying, Foundation.INSSecureCoding, IDisposable
type SCNPhysicsBody = class
inherit NSObject
interface INSCoding
interface INativeObject
interface IDisposable
interface INSCopying
interface INSSecureCoding
- Inheritance
- Attributes
- Implements
Constructors
SCNPhysicsBody(IntPtr) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
SCNPhysicsBody(NSCoder) |
A constructor that initializes the object from the data stored in the unarchiver object. |
SCNPhysicsBody(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
Properties
AffectedByGravity |
Gets or sets a Boolean value that controls whether the physics body responds to gravitational fields. |
AllowsResting |
Gets or sets a value that controls whether the physics body can be marked as 'resting' in order to save on system resources. |
AngularDamping |
Gets or sets a value between 0.0 and 1.0 (with a default value of 0.1) that determines how quickly rotation is damped. (0.0 corresponds to no damping.) |
AngularRestingThreshold | |
AngularVelocity |
Gets or sets the angular velocity as a vector whose first 3 values comprise a 3D direction vector, and whose fourth value specifes an angular rate in radians per second. |
AngularVelocityFactor |
Gets or sets a constraint on the physics body's angular rotation direction. |
CategoryBitMask |
Gets or sets a bitmask that determines the contact and collision behavior of the physics body. |
CenterOfMassOffset |
Gets or sets the location of the center of mass, relative to the origin of the coordinate system of the body. |
Charge |
Gets or sets the electric charge, in Coulombs, for the physics body. |
Class | (Inherited from NSObject) |
ClassHandle |
The handle for this class. |
CollisionBitMask |
Gets or sets a bitmask that determines the collision behavior of the physics body. |
ContactTestBitMask |
Gets or sets a bit mask that defines the entities with which this physics body can collide. |
ContinuousCollisionDetectionThreshold |
Gets or sets the smallest linear distance that the body must move in order for the simulation to continuously check for collisions. |
Damping |
Gets or sets the viscous damping for the physics body's motion. |
DebugDescription |
A developer-meaningful description of this object. (Inherited from NSObject) |
Description |
Description of the object, the Objective-C version of ToString. (Inherited from NSObject) |
Friction |
Gets or sets a value between 0.0 and 1.0, with a default of 0.2, that describes the surface roughness of the physics body. |
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from NSObject) |
IsDirectBinding | (Inherited from NSObject) |
IsProxy | (Inherited from NSObject) |
IsResting |
Gets a value that tells whether the physics body is resting and is therefore not being updated by the physics engine. |
LinearRestingThreshold | |
Mass |
Gets or sets the mass of the physics body. |
MomentOfInertia |
Gets or sets the moment of intertia of the physics body. |
PhysicsShape |
Gets or sets the solid volume of the physics body that is used for collision detection. |
Restitution |
Gets or sets the fraction of kinetic energy that the physics body retains when it collides with an immovable and infinitely hard surface. |
RetainCount |
Returns the current Objective-C retain count for the object. (Inherited from NSObject) |
RollingFriction |
Gets or sets the rolling friction of the physics body. |
Self | (Inherited from NSObject) |
Superclass | (Inherited from NSObject) |
SuperHandle |
Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) |
Type |
Gets or sets the physics body type. |
UsesDefaultMomentOfInertia |
Gets or sets a Boolean value that controls whether the physics body uses the SceneKit-calculated moment of inertia. |
Velocity |
Gets or sets the velocity of the physics body. |
VelocityFactor |
Gets or sets a directional constraint on the velocity of the physics body. |
Zone | (Inherited from NSObject) |
Methods
AddObserver(NSObject, NSString, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using NSString keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSObject, String, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using string keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSString, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
AddObserver(String, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
ApplyForce(SCNVector3, Boolean) |
Applies the specified force or impulse, in Newtons or Newton-seconds, through the center of mass of the physics body. |
ApplyForce(SCNVector3, SCNVector3, Boolean) |
Applies the specified force or impulse, in Newtons or Newton-seconds, through the specified location. |
ApplyTorque(SCNVector4, Boolean) |
Applies the specified torque or angular impulse through the center of mass of the physics body. |
AwakeFromNib() |
Called after the object has been loaded from the nib file. Overriders must call base.AwakeFromNib(). (Inherited from NSObject) |
BeginInvokeOnMainThread(Action) | (Inherited from NSObject) |
BeginInvokeOnMainThread(Selector, NSObject) |
Invokes asynchrously the specified code on the main UI thread. (Inherited from NSObject) |
Bind(NSString, NSObject, String, NSDictionary) | (Inherited from NSObject) |
Bind(String, NSObject, String, NSDictionary) |
Obsolete.
(Inherited from NSObject)
|
BindingInfo(String) |
Obsolete.
(Inherited from NSObject)
|
BindingOptionDescriptions(String) |
Obsolete.
(Inherited from NSObject)
|
BindingValueClass(String) |
Obsolete.
(Inherited from NSObject)
|
ClearAllForces() |
Removes all forces and torques that would otherwise act on the physics body for the duration of the time step. |
CommitEditing() | (Inherited from NSObject) |
CommitEditing(NSObject, Selector, IntPtr) | (Inherited from NSObject) |
ConformsToProtocol(IntPtr) |
Invoked to determine if this object implements the specified protocol. (Inherited from NSObject) |
Copy() |
Performs a copy of the underlying Objective-C object. (Inherited from NSObject) |
Copy(NSZone) |
Performs a copy of the underlying Objective-C object. |
CreateBody(SCNPhysicsBodyType, SCNPhysicsShape) |
Creates a new physics body with the specified type and shape. |
CreateDynamicBody() |
Creates a new physics body that responds to forces, torques, and collisions. |
CreateKinematicBody() |
Creates a new physics body that does not respond to forces, torques, or collisions, but can collide with other bodies. |
CreateStaticBody() |
Creates a physics body that does not move and is not affected by forces, torques, or collisions. |
DangerousAutorelease() | (Inherited from NSObject) |
DangerousRelease() | (Inherited from NSObject) |
DangerousRetain() | (Inherited from NSObject) |
DidChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates a change occurred to the indexes for a to-many relationship. (Inherited from NSObject) |
DidChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
DidChangeValue(String) |
Indicates that a change occurred on the specified key. (Inherited from NSObject) |
Dispose() |
Releases the resources used by the NSObject object. (Inherited from NSObject) |
Dispose(Boolean) |
Releases the resources used by the NSObject object. (Inherited from NSObject) |
DoesNotRecognizeSelector(Selector) |
Indicates that this object does not recognize the specified selector. (Inherited from NSObject) |
EncodeTo(NSCoder) |
Encodes the state of the object on the provided encoder |
Equals(NSObject) | (Inherited from NSObject) |
Equals(Object) | (Inherited from NSObject) |
ExposedBindings() | (Inherited from NSObject) |
GetBindingInfo(NSString) | (Inherited from NSObject) |
GetBindingOptionDescriptions(NSString) | (Inherited from NSObject) |
GetBindingValueClass(NSString) | (Inherited from NSObject) |
GetDictionaryOfValuesFromKeys(NSString[]) |
Retrieves the values of the specified keys. (Inherited from NSObject) |
GetHashCode() |
Generates a hash code for the current instance. (Inherited from NSObject) |
GetMethodForSelector(Selector) | (Inherited from NSObject) |
GetNativeField(String) |
Obsolete.
(Inherited from NSObject)
|
GetNativeHash() | (Inherited from NSObject) |
Init() | (Inherited from NSObject) |
InitializeHandle(IntPtr, String) | (Inherited from NSObject) |
InitializeHandle(IntPtr) | (Inherited from NSObject) |
Invoke(Action, Double) | (Inherited from NSObject) |
Invoke(Action, TimeSpan) | (Inherited from NSObject) |
InvokeOnMainThread(Action) | (Inherited from NSObject) |
InvokeOnMainThread(Selector, NSObject) |
Invokes synchrously the specified code on the main UI thread. (Inherited from NSObject) |
IsEqual(NSObject) | (Inherited from NSObject) |
IsKindOfClass(Class) | (Inherited from NSObject) |
IsMemberOfClass(Class) | (Inherited from NSObject) |
MarkDirty() |
Promotes a regular peer object (IsDirectBinding is true) into a toggleref object. (Inherited from NSObject) |
MutableCopy() |
Creates a mutable copy of the specified NSObject. (Inherited from NSObject) |
ObjectDidEndEditing(NSObject) | (Inherited from NSObject) |
ObserveValue(NSString, NSObject, NSDictionary, IntPtr) |
Indicates that the value at the specified keyPath relative to this object has changed. (Inherited from NSObject) |
PerformSelector(Selector, NSObject, Double, NSString[]) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject, Double) |
Invokes the selector on the current instance and if the |
PerformSelector(Selector, NSObject, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[]) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean) | (Inherited from NSObject) |
PerformSelector(Selector) | (Inherited from NSObject) |
PrepareForInterfaceBuilder() | (Inherited from NSObject) |
RemoveObserver(NSObject, NSString, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
RemoveObserver(NSObject, NSString) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
RemoveObserver(NSObject, String, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
RemoveObserver(NSObject, String) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
ResetTransform() |
Makes the position and orientation of the physics body match the node to which it belongs. |
RespondsToSelector(Selector) |
Whether this object recognizes the specified selector. (Inherited from NSObject) |
SetNativeField(String, NSObject) |
Obsolete.
(Inherited from NSObject)
|
SetNilValueForKey(NSString) |
Sets the value of the specified key to null. (Inherited from NSObject) |
SetResting(Boolean) |
Sets a Boolean value that controls whether the simulation will tread the body as being at rest. |
SetValueForKey(NSObject, NSString) |
Sets the value of the property specified by the key to the specified value. (Inherited from NSObject) |
SetValueForKeyPath(IntPtr, NSString) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. (Inherited from NSObject) |
SetValueForKeyPath(NSObject, NSString) |
Sets the value of a property that can be reached using a keypath. (Inherited from NSObject) |
SetValueForUndefinedKey(NSObject, NSString) |
Indicates an attempt to write a value to an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
SetValuesForKeysWithDictionary(NSDictionary) |
Sets the values of this NSObject to those in the specified dictionary. (Inherited from NSObject) |
ToString() |
Returns a string representation of the value of the current instance. (Inherited from NSObject) |
Unbind(NSString) | (Inherited from NSObject) |
Unbind(String) |
Obsolete.
(Inherited from NSObject)
|
ValueForKey(NSString) |
Returns the value of the property associated with the specified key. (Inherited from NSObject) |
ValueForKeyPath(NSString) |
Returns the value of a property that can be reached using a keypath. (Inherited from NSObject) |
ValueForUndefinedKey(NSString) |
Indicates an attempt to read a value of an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
WillChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates that the values of the specified indices in the specified key are about to change. (Inherited from NSObject) |
WillChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
WillChangeValue(String) |
Indicates that the value of the specified key is about to change. (Inherited from NSObject) |