Condividi tramite


SCNPhysicsBodyType Enumerazione

Definizione

Enumerazione che specifica se è SCNPhysicsBody dinamico, kinematico o statico. Utilizzato insieme a CreateBody(SCNPhysicsBodyType, SCNPhysicsShape),

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public enum SCNPhysicsBodyType
type SCNPhysicsBodyType = 
Ereditarietà
SCNPhysicsBodyType
Attributi

Campi

Dynamic 1
Kinematic 2
Static 0

Si applica a