SKRenderer.Render Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor) | |
Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue) |
Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)
[Foundation.Export("renderWithViewport:commandBuffer:renderPassDescriptor:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLCommandBuffer commandBuffer, Metal.MTLRenderPassDescriptor renderPassDescriptor);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
Parametri
- viewport
- CGRect
- commandBuffer
- IMTLCommandBuffer
- renderPassDescriptor
- MTLRenderPassDescriptor
- Attributi
Si applica a
Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue)
[Foundation.Export("renderWithViewport:renderCommandEncoder:renderPassDescriptor:commandQueue:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLRenderCommandEncoder renderCommandEncoder, Metal.MTLRenderPassDescriptor renderPassDescriptor, Metal.IMTLCommandQueue commandQueue);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit
Parametri
- viewport
- CGRect
- renderCommandEncoder
- IMTLRenderCommandEncoder
- renderPassDescriptor
- MTLRenderPassDescriptor
- commandQueue
- IMTLCommandQueue
- Attributi