次の方法で共有


Matrix4d.LookAt メソッド

定義

オーバーロード

LookAt(Double, Double, Double, Double, Double, Double, Double, Double, Double)
LookAt(Vector3d, Vector3d, Vector3d)

LookAt(Double, Double, Double, Double, Double, Double, Double, Double, Double)

public static OpenTK.Matrix4d LookAt (double eyeX, double eyeY, double eyeZ, double targetX, double targetY, double targetZ, double upX, double upY, double upZ);
static member LookAt : double * double * double * double * double * double * double * double * double -> OpenTK.Matrix4d

パラメーター

eyeX
Double
eyeY
Double
eyeZ
Double
targetX
Double
targetY
Double
targetZ
Double
upX
Double
upY
Double
upZ
Double

戻り値

適用対象

LookAt(Vector3d, Vector3d, Vector3d)

public static OpenTK.Matrix4d LookAt (OpenTK.Vector3d eye, OpenTK.Vector3d target, OpenTK.Vector3d up);
static member LookAt : OpenTK.Vector3d * OpenTK.Vector3d * OpenTK.Vector3d -> OpenTK.Matrix4d

パラメーター

eye
Vector3d
target
Vector3d

戻り値

適用対象